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DAZ Vehicles to iClone?

Posted By toystorylab 3 Years Ago
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toystorylab
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Is it possible to convert this:
14MU Transport Scamp to iClone?
If so, would be cool to get an explanation how to do it?
And what would be the result? Any features (wheels/steering/pedal movable, headlights on/off) that will be lost?
Thanx


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3 Years Ago by toystorylab
toystorylab
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135 views in 6 hours but neither reply nor solutions...
Probably not that easy to do??


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animagic
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It is a bit hard too judge, but from what I've seen of other DAZ or Poser objects with animation is that they are usually of type character and have a special way of handling built-in animations that doesn't translate into iClone in a straightforward way.

So the vehicle can be imported into 3DXchange (either as FBX or OBJ) and then within 3DXchange you will have to create sub-props for the various parts. You will then need to adjust the pivot points of those parts (such as in the center for wheels and at the end for hinges) so that they rotate properly.

Within iClone you may be able to use PhysX to have the vehicle react properly if it drives over bumpy terrain. Rampa would know that kind of thing.

In short, I think it's not impossible, but neither is it straighforward. It WOULD be a very good learning project...Wink  


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3 Years Ago by animagic
toystorylab
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Ok, thanx for the reply Job...
I regularly get these promotional posts from DAZ and mostly i simply delete them.
Sometimes i think, wow, cool stuff but let it pass away.
I noticed that importing the genesis 3 characters is not a big issue anymore (though i never did it)
but wanted to know for this particurar vehicle cause i really like it...


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rampart
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toystorylab (12/24/2016)
Ok, thanx for the reply Job...
I regularly get these promotional posts from DAZ and mostly i simply delete them.
Sometimes i think, wow, cool stuff but let it pass away.
I noticed that importing the genesis 3 characters is not a big issue anymore (though i never did it)
but wanted to know for this particurar vehicle cause i really like it...


I import alot of content, including props into Iclone 6 from Daz3d.
Go to Youtube, search on warlord720.  He has a few good instruction videos.
https://www.youtube.com/watch?v=JA46eEsB91I
The 3dxchange documents are pretty good as well.
Cameras and lighting is a no go




Edited
3 Years Ago by rampart
toystorylab
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Thanx Rampart...
Will have a look at it!


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Rampa
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I think DAZ vehicles are rigged to a skeleton. So you would need to export the vehicle as an FBX, and the motions as well. The motions can be FBX or BVH. Not sure if you can include both in the DAZ model and motions in the FBX export.

You could also animate the vehicle skeleton in iClone using the prop animation layer.
toystorylab
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OK, i bought it, and tried according to Warlord-Tutorial...
So far i get it in iClone and can manipulate via prop animation layer.
Rampa, you're right; rigged to a skeleton.
Will try to export the motion but i can only pose in daz, so how to do that?
I also tried to create sub-props for the various parts in 3DXChange but they do not "highlight" so i can't do that ;-(

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Rampa
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If it does not have animations in DAZ, then you need to create them iClone in the animation layer.

If you would rather use the model without a skeleton and broken into sub-props for animating, then follow Animagic's suggestion. Just import it as an OBJ, and select the separate parts and make them sub-props.

I was under the impression that it had animations in DAZ. If it does not, which way to do it does not matter. So choose the method you prefer.Smile
Space 3D
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Hi friends ,
import car from Daz , Poser or other format is possible to iClone . ( Via 3dxcange ) .
This my render Highpoly from the other 3D tool.
For animated car ----------> import Part by Part use 3D tool then bring to iClone . ( on iClone will be  " prop with motion " )

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