Hey there – It’s great to see the pre-order open upon foriClone 7. I’m guessing most features are locked down now, but thought I mentiona few ‘last minute thoughts’. Sorry if these are already mentioned somehow…
An animation graph/curve editor – what it’s on the way?Hurry!
Pose editorS – ones which hold thumbnails of poses with mirroringoptions AND designed for a range of uses. E.g. poses for thebody/gestures/faces/hands.
A method for quickly creating LOOPED cycled animation, with automaticmatic matching of in/out motions (for smooth looping)
A resizable motion puppet window… no more scrolling, just allowthe window to resize.
More options to save looped animations directly from motionpuppet. i.e quick and direct exports for looped animations with a greater rangeof slider controls (eg head/wrists etc)
Styled motions – i.e. similar to taking a walk motion and editingit to create a stylised walk motion. But have this for a wider range of motions– walk/run/rump/stand/sit/lean etc
Save a preset for a characters style and have this layeronto the default motions.
Range of blended key face pose presets – e.g. laugh+nervousor laugh+excited
Motion manager for a wide range of animals…walks/cantor/trot/gallop/etc
Retiming/scaling of animations
Foot/hand placement tools
Skeleton characters – both single and segmented meshes
Semi transparent skin..? (and clothing)
OK that’s a bit of a long and quick list – Really looking forwardto PBR being standard for CC as well.
Personally I’m hoping that with more ‘pro-features’ iClones can start toreplace larger software packages by specialising at character animation(personally I’m not to worried about the rendering/etc, as I want iClone towork within a pipeline and not be a standalone product).
Great work – keep it up!
Dave