I hope the following will answer your questions.
1.What does not-standard character mean? For example Ive created a boy in max and want to import it into iclone and use all features that any Iclone character has. Is that possible?
A non-standard character is one that is a complete figure and not separated into the separate Head, Upper, Lower or Shoes of a standard character. The parts of a standard character can be interchanged with other avatars such as Trey, Violet etc but non-standard characters can not. An example of a non-standard character is the Dummy or Sack figures.
2.Let say I want to import a duck that I built in 3dx max into iclone. Am I going to be a able to use the in-built features for facial animation.
Unless the Duck is constructed as a standard avatar it won't be able to use the built in features for animation such as puppeteering.
3. What is the way to animate non-human characters in Iclone.
You can use the Edit Motion Layer feature of iClone to animate non-human characters. You can right click the character and choose Motion Menu - Edit Motion.
Take a look at the link below. This explains in more detail about the different types of characters.
http://developer.reallusion.com/whitepaper/IC3plugin_QuickGuide/default.htm.
Peter
Forum Administrator
www.reallusion.com