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Animation Deformation

Posted By UNATCOPres 8 Years Ago
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UNATCOPres
UNATCOPres
Posted 8 Years Ago
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Hello guys! 
I've created an animation in iClone 6.5 for Genesis 3 Female and then imported it to UE4. Everething works fine, expect when I change the height of the character with the morphs, shoulders and fingers deformate. 

This is normal preview
https://s18.postimg.org/6atuzir2t/normal.jpg

And this happens when I change the height

https://s18.postimg.org/4hqyb75w5/large.jpg
https://s18.postimg.org/v5dctlbx1/short.jpg

Could it be that they are "Locked" to a position or something? Any idea how to fix this?
Thanks in advance guys! BigGrin And sorry for my bad english :3
UNATCOPres
UNATCOPres
Posted 8 Years Ago
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I have the option to change the height for the characters, why would everyone just be the same height? I want to scale it in game, and preserve the animations :3
vidi
vidi
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The problem in your case , you want transform with morphs , but that do not changethe bone size, only the mesh Therefore the mesh are not fit to the Bone position anymore and bend wrong now.You can do it in DAZ directly with adjust rigging to shape , but not in Iclone or *Unreal*except you write such a script that fit the bones https://www.youtube.com/watch?v=PxrKgb_US64

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liebe Grüße vidi




UNATCOPres
UNATCOPres
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Thanks you for all your replies guys! BigGrin 

I'm very new to 3D Modeling, it's not my strong point, and there are many things I don't really understand, but I'll give a try to what you say :3 Once I have some results (or I get stuck, wich is more probable Tongue) I'll post again.

Again, thanks :3



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