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With the ability to import rigged FBX models into CC (the clothing import feature), we also gained to ability to edit those files externally before importing them. By importing skeletal scaling modifications, and then saving them as morphs within CC, we can now create asymmetric morphs.
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ToKoMotion
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ToKoMotion
Posted 8 Years Ago
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Group: Forum Members
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Nice one, very useful. Thanks a lot Rampa.
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