Alon Dan
|
Alon Dan
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 136,
Visits: 350
|
Same model (from CC), same Vest (BlendeR), exactly same steps nothing changed. The only thing I've done was restarting the machine, but as I said... I already done this since the re-installation of RL software a few times and I had the same errors for days. I'm so confused now, but yeah... I will try make MORE and see if this random issue will attack me again.
Edited
8 Years Ago by
Alon Dan
|
obi-ozumba
|
obi-ozumba
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 29
|
Hello everyone. I am having the same challenges also. I am working with Iclone 7, cc, 3D excahnge pipeline, and B4artists (blender fork) When I want to import the base model and cloth FBX exported from blender, I get (CC_Base_Hip Bone CRITICAL Missing the specific bone. I have been going back and fort for seems like forever. Any assistance is highly appreciated.
Obi
|
Kelleytoons
|
Kelleytoons
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 9.1K,
Visits: 21.8K
|
There are LOTS of video tutorials on how to do this (including some that I've made). I'll point you to the last crash course one I just did, but essentially the process is you export your base from CC as an FBX, open with Blender, fit the clothing, parent to the rig, select the body and then shift select the item and select weight painting, transfer the weights by name, and export without leaf bones in the armature. Then bring back into CC using the fbx key you just created. You can do all of this in less than five minutes (more or less depending on how fast your computer is and how long it takes to import/export from Blender). Here's my tutorial:
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
|