Mythcons
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Mythcons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 448,
Visits: 3.2K
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Greetings, I'm working on pants for a character I'm creating. I've noticed this a number of times, but I thought I'd finally ask how to fix this with custom weight mapping. Pretty much all my clothes experience this issue, and even though I am 'fairly' adept at weight mapping, and test out the bone morphs in Blender, it never seems to translate well in iClone. Notice the skin poking through near the calf: Any ideas on how to fix this? I can get the pants to pose well in Blender without it poking though:
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 15.7K,
Visits: 30.5K
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Did you try adjusting the collision shapes? That may be more effective for clothing.
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Mythcons
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Mythcons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 448,
Visits: 3.2K
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Hey there,
Thanks for the reply. Yes, I did adjust the collision shapes. I may have to do some more adjusting to achieve the desired results, if that's what it takes. I just find it odd that most/all of my clothes do this. Seems that the weight maps should be taking care of most of it, a minor bend of the leg causes the severe poke through.
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 580,
Visits: 8.6K
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the go-to tool in cc is edit mesh - hide no need to hassle with these annoying pokethrus
.
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Mythcons
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Mythcons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 448,
Visits: 3.2K
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budbundy (9/10/2016) the go-to tool in cc is edit mesh - hide no need to hassle with these annoying pokethrus
I still have to fix how my pants are deforming, but that's a really good tip! Thanks.
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