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DAZ clothes to CC 1.5 (easy tut)

Posted By Skuzzlebutt 8 Years Ago
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Skuzzlebutt
Skuzzlebutt
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this requires 3ds max, but it has good tips common to all 3d apps.
and should get anyone converting like a boss.
it also includes calibration poses so there isnt much work in your 3d app lining things up.
it is a beginner level tutorial so someone who never used these programs can follow along (using pause)
there is also a calibration pose that is common to OBJ charactor models so you can chop off parts and convert them quickly as well.
(link at bottom of post)
duration: around 7 minutes
difficulty: very easy


keep in mind: in your 3d app you do not need to have things 100% lined up and perfect,
CC has conform and mesh editing tool to fix holes and shape the mesh.

calibration poses:
http://www.mediafire.com/download/bz833cxauomse3s/calibration+poses.rar






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8 Years Ago by budbundy
brand468
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Big thanks "budbundy",
this is exactly what I needed SmileSmileSmile


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BOLPHUNGA
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Thanks for this works like a charm
 was very easy to follow even with out audio
Skuzzlebutt
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your welcome guys,

i had tech problems, so couldnt do this with audio,
also forgot to mention once you get past the erase-keyframes part
to save and export(overwrite) this way you now have a template
and a backup template.



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Snarp Farkle
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Thanks budbundy, I see now that it can be done but 3dmax tuts don't help me much at all, I don't own it or likely will ever own it.

If anyone knows how to do this in Blender or some other reasonably priced program, I'd appreciate some tips. Smile


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Skuzzlebutt
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Snarp Farkle (7/25/2016)
Thanks budbundy, I see now that it can be done but 3dmax tuts don't help me much at all, I don't own it or likely will ever own it.

If anyone knows how to do this in Blender or some other reasonably priced program, I'd appreciate some tips. Smile



look at just the beginning - exporting from daz and exporting a calibrated pose from cc.
from that point it's importing the fbx in blender, then importing/merging the obj from daz
you will just have to move and scale the obj and then follow the blender skinning tuts.





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redrubyslippers
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good tutorial.................


RRS
Snarp Farkle
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budbundy (7/25/2016)
Snarp Farkle (7/25/2016)
Thanks budbundy, I see now that it can be done but 3dmax tuts don't help me much at all, I don't own it or likely will ever own it.

If anyone knows how to do this in Blender or some other reasonably priced program, I'd appreciate some tips. Smile



look at just the beginning - exporting from daz and exporting a calibrated pose from cc.
from that point it's importing the fbx in blender, then importing/merging the obj from daz
you will just have to move and scale the obj and then follow the blender skinning tuts.


Oh wow thanks budbundy, I was just trying to put all the steps together in my cranial grey matter, should be simple enough, I'll try it when I get home then. Smile



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Anna Mironova
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thank you for tutorial:-)
i have a question
as i see on your video model loads in 3d max with not straight T-pose
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/ab708e5ab0.png
dress i'm exporting from daz is the same
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/a9a9869848.png
but mine model has straight T-pose
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/7f71005b56.png
so it looks like this
http://dl1.joxi.net/drive/2016/07/27/0016/0110/1101934/34/89b1ae26a0.png

is there any way to fit it in the way it has to be?
Skuzzlebutt
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annamironova2007 (7/27/2016)
thank you for tutorial:-)
i have a question
as i see on your video model loads in 3d max with not straight T-pose
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/ab708e5ab0.png
dress i'm exporting from daz is the same
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/a9a9869848.png
but mine model has straight T-pose
http://dl2.joxi.net/drive/2016/07/27/0016/0110/1101934/34/7f71005b56.png
so it looks like this
http://dl1.joxi.net/drive/2016/07/27/0016/0110/1101934/34/89b1ae26a0.png

is there any way to fit it in the way it has to be?

yes, in the beginning of the tutorial. you export with the calibration pose provided above
on import to max
move timeline to frame 50
select all keyframes
right click and remove selected keys
move timeline slider back to frame 1
this will put the avatar into the daz pose


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