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Realistisches Schulterzucken

Posted By Treiju 4 Years Ago
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Treiju
Treiju
Posted 4 Years Ago
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Hi zusammen,

egal was ich versuche, ich bekomme kein realistisches Schulterzucken zustande. Meiner Meinung liegt es daran dass sich der Nacken einfach nicht bewegt, sondern nur separiert die Schultern.

Kann mir jemand weiter helfen?

Lieber Gruß
Ben
JJJAM
JJJAM
Posted 4 Years Ago
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Aber der Nacken bewegt sich in der Realität doch auch nicht, oder?!

Einfach mal vor den Spiegel stellen und genau beobachten wie der Bewegungsablauf tatsächlich aussieht. Die einzelnen Phasen müsste man dann doch via Motion-Editor und entsprechenden Keys in der Timeline nachbilden können ...
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4 Years Ago by JJJAM
Treiju
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Danke für deine  Antwort. Es war nicht sehr gut formuliert. Der Hals wird dicker und kurzer. Und in iCLone bekomme ich die gesamte Halsregion nicht bewegt.
Kalle3
Kalle3
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Schulterzucken geht, wenn du dich auf die Timeline begibst und dort die Schultern einzeln im selben Frame, oder leicht versetzt, mehr oder weniger verschiebst (mittels Bewegungsebene).
https://forum.reallusion.com/uploads/images/0587abf5-0e55-4fa9-b820-5a38.pnghttps://forum.reallusion.com/uploads/images/4129115d-a651-40b0-a3dd-324a.png

Kalle


Wenn es nicht funktioniert, ist es noch lange nicht kaputt!
Wenn es nicht kaputt ist, reparieren wir es auch nicht.
Wenn es funktioniert, stell keinen Scheiß damit an!

Treiju
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Dank dir Kalle, das sieht schon mal geiler aus, als alles was ich bisher hinkommen habe. versuche ich gleich mal!
Kalle3
Kalle3
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Hier noch ein Tipp:
Lade dir das PDF-Handbuch herunter. Da steht alles zur Bedienung von iC 6 drin!!
Du findest es:
https://forum.reallusion.com/uploads/images/56f9145f-a711-482b-a403-54f5.png

Kalle


Wenn es nicht funktioniert, ist es noch lange nicht kaputt!
Wenn es nicht kaputt ist, reparieren wir es auch nicht.
Wenn es funktioniert, stell keinen Scheiß damit an!

Treiju
Treiju
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Dankeschön! 
Smile
Treiju
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Kennt ihr zufällig jemand, der iClone Traings anbietet?
Wir gründen gerade ein Startup für Coaching Online-Games und erstellen aktuell eine Pipeline dafür. iClone nutzen wir zum Erstellen der Körper und Body-MoCap und fürhren diese in Unity mit einer Facialanimation von Faceware zusammen. Der Teil welchen wir also aus iClone brauchen ist recht gering, im Vergleich zu dem was alles möglich ist.
Da wir auch dem Coaching- und nicht aus den Software-Bereich und iClone so viele Möglichkeiten bietet ist es für uns schwer konkret den besten Workflow in iClone zu identifizieren. Unterstürzung an dieser Stelle wäre schön SmileLieber GrußBen



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