grabiller (5/26/2016)
In fact there are indeed two major types of possible customizations:
1) "Features" and enhancements that could be attached to an Avatar, a Prop, etc..for animation, rendering, viewports (custom gizmos, etc..)In gamerspeak,
iMod.
Anything with minor MODification of existing features...
Most of the minor requests, like breathing, collision refinement could be resolved with this.
Also most likely candidates as FREEBIES!
2) "Tools" to ease the production of projects, batch tools, little utilities to filter things in the scene, to configure multiple rendering "passes", even to build scenes entirely, custom menus and panels, etc..
iTool fits...I think.
My
Quick Access custom buttons request falls under this category.
There is also a third type that could be added:
3) "Expressions", in parameters, the ability to reference other parameters (to create "links" between parameters), to drive several parameters with one generic "slider" for instance, to use random "noise" for certain parameters, etc... This would be the entry door for rigging capabilities.
Sounds like ERC? Which in most cases is considered a top level
iAdd-on?
Yes the feverish request for a Face Rig with Flex Morph belong under this category
(Avatar Toolkit is under-developed as a character ERC solution, another wasted opp for RL)
iAddons examples I can think of:
iSpawn, iScatter...
And then, there's the iClone Plugins category, but with new 3rd party 'power co-dev'
Like
iHairStylist.... iHomeBaker (like The Sims bake-a-building)
This will be...
iApp. To differentiate from in-house Plugins?
Custom Script opening, is like the
Mother of Dragonsfor those looking to grow lots of baby dragons
! The possibilities that it opens up....imagine...
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
Edited
8 Years Ago by
Bellatrix