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IO1
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Group: Forum Members
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I would love to make some sci fi armour for CC characters does anyone have any ideas on how i could go about this? i have 3DXchange pipeline if that is a help.
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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Hard to say without knowing what it loks like. So that should be your starting point. Here are some idears that come to my mind.
Export a nude cc body from 3dxchange and then use it as a template for fitting basic shapes to the boddy parts and then modify those shaps to form the armor shapes so they fit the body parts they are intended for
Create greyscale textures for the cc characters body so that you can use iclones tessellation capabilities to form the armour. Likey that exporting the body mesh from 3dXchange and then replacing it with the mesh after you modify it to shape the armour better would help
If you want to use CC's cloth texturing abilities on the armour you could possibly use CC clothing export and modify through 3dXchange.
And there are tons of other ways
Again difficult to say without knowing what it needs to look like Also, i am not a pro at this and these are just idears which i have used and they worked for me
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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IO1
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Group: Forum Members
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Hi Delerna thanks for your suggestions i had thought about using the tessellation feature but wondered if the mesh resolution was enough to get the level of detail i wanted. Vector displacement maps seemed like a good idea as well, im just getting my head around character customization so any ideas are welcome ideas. I'll have to look more into the 3dxchange workflow, i know that if you export obj from cc you cannot add additional vertices or subdivision which kind of defeats the purpose for armour. Here is link to my pintrest board that should give you a good idea as to my sci character taste. Sci-Fi Characters Pintrest Thanks IO
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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Here are some screen shots of a wonder woman CC character I have been working on. Apart from the hair everything is tessellation on her naked body. No clothes on her whatsoever   
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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No you cannot add or remove vertices. But my thought on the add shapes to the character to construct the armour isn't doing that. You would bring each armour shape into 3DXchange, Save it as a prop. Add the and attach the prop to the character in iClone and then save it as an accessory
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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IO1
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Looking good. Is the yellow headband on the head tessellated the edges look very well defined on that part?
IO
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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Yes all tessellation The arm bands also
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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IO1
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Thanks Delerna very helpful. :)
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
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My next step with this is to export the mesh and then use blender to move the vertices so the mesh edges match the texture better
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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Delerna
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Delerna
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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I think I would create the basic shapes to fit the character in blender save them into iClone as props and then use tessellation to add the finer detail for those from your pintrest. But again I'm not an expert so just throwing ideas out
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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