I agree, we need, urgently...
- Progressive Morphing
- Lip bones exposed within iClone (with its own lip key track)
- Lip, Cheek, Eyes, Brow, Chin, Ear, Tongue, all get their own key track
- (or at the very least, their own motion CLIP track!)
- And high time to let Avatar Toolkit controls all of the above!
But this belongs in its own HUGE wish list...which I will get to at some point...
I'm just saying - a 2nd time in this topic...
Rampa's specific grin/ grimace request can already be done within iClone on G5/G6/CC, since iClone5!No need for 360 seconds IClone WORKAROUND.
No need for 720 seconds round trip 3DXchange to fetch custom imported morphs.
Certainly no need for 3600 seconds round trip to Max, Blender or ZBrush!
Hello, it's just character showing teeth!
Each of these grin/ grimace variation are done 100% in iClone.
The entire select morph, set param, animate, record, anywhere from 60 seconds to 240 seconds.
which is
UNNECESSARY TIME-WASTING to me - or any animators spoiled by Daz Studio, Carrara, Poser workflow!
(so much for "chitty" prosumer tools vs Very Amazing Fast EZ iClone!)
And that is why I'm not rushing out to give "how to make grin" tips...
I want RL to see how poorly they have implemented their facial expression workflow.
Why help RL stall progress and allow iClone to lag so far behind its peers in facial animation?
Novice or "pro tool" animators couldn't find the most basic essential face animation to make grins - because the tool sets are
1.
BURIED TOO DEEP
2.
ANIT-INTUITIVE MORPHING PROCESSiClone's entire morph i/o, morph preseting, morph setup, morph access, head or body
is the most ridiculously redundancy-laden workflow I've experienced.
I want RL to seriously overhaul the entire Face Puppet - Face Expression - Vertex animation process
Not because I don't know how to use iClone to get useful face expressions.
But because iClone needs to rise to the challenge of becoming a true REALTIME CHARACTER animation tool
that cares about face animation efficiency as much as the neck down body part animation speed.
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
Edited
8 Years Ago by
Bellatrix