Just curious, seeing as iClone uses Substance materials, and Anisotropic shaders are possible within
Substance materials, doesn't that mean we would automatically have this ability when the PBR renderer comes, just as long as we use a Substance shader that uses Anisotropy?
Does the iClone Substance system support all Substance shading features, does anyone know for sure?
I know we can't see
all effects right now due to the current renderer, but does it support them all?
If it supports them all, we will probably have Anisotropy when PBR arrives