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Whats New in 3DXchange v6.4

Posted By Eric (RL) 8 Years Ago
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Eric (RL)
Eric (RL)
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Hi everyone! 

Here are a list of exciting features and important bug fixes we have included with Character Creator v1.4, iClone v6.4 and 3DXchange v6.4


Character Creator has been a major success for us and we are glad so many iCloners out there enjoying the benefits it brings. However, Reallusion won’t stop here. We will be making constant improvement to Character Creator, and version 1.4 will be a big one!

In CC v1.4, we are introducing the power of transforming any characters you created, using either Character Creator itself or through other 3rd Party Modeling Tools, into a morph slider. Imagine the power of blending Dicho’s and Tokomotion’s character to create more new and exciting characters all through the simple process of adjusting sliders!

We have worked hard to bring you guys this major update, hope you like them!

To learn more about the feature, please see the update webpage HERE

Here is a quick video tutorial on new features introduced in Character Creator v1.4



But that's not all! We have also release a new content pack based on this update, featuring characters designed by Tokomotion!

https://forum.reallusion.com/uploads/images/6111db69-3491-4a2e-8f92-4614.png

This is the ultimate morph pack to create your own stylized character! This pack has everything you need to quickly morph, blend, and combine characters in new and exciting ways that was never thought possible before. With a few simple adjustment through the powerful Morph Slider, anyone can transform realistic characters into whimsical toon characters. This is definitely a Character Creator content pack that is not to be missed!

From the creative mind of Tokomotion Studio, each characters and morphs are concepted, modeled, textured and crafted with incredible and imaginative detail. Reallusion is proud to work closely with such a pioneer and talent to revolutionize Character Creator yet again. 

Contained are 10 Characters in iAvatar, ccProject, and Morph Slider format

https://forum.reallusion.com/uploads/images/d31b1844-a893-43c1-9fa3-58ee.png




Mix and blend Tokomotion's work create new and exciting characters!

https://forum.reallusion.com/uploads/images/c6c57332-bf80-456e-97e2-6250.png





Bonus: Learn how to create stylized character, Slacker, with easy to follow video tutorials!


https://forum.reallusion.com/uploads/images/fa4b16bb-ca37-46f4-af62-6526.png



Everything is included! iAvatar, ccProject, Zbrush Project, white paper & stylized facial expression profiles!

https://forum.reallusion.com/uploads/images/c87c6ba5-6905-456d-a86d-3aa3.png



Learn more and grab the content pack today! See HERE!


Now that we got the commercial over with, here are all the updates we've made!


3DXchange v6.4:


Added: Ability to key in numeric value over +/- 100 for Exterpolated Morph result.

You can now directly key in the numeric value for each expression in the Expression Editor under Face Setup! This is extremely useful when you want to fix things like blinking or other animation defects.

https://forum.reallusion.com/uploads/images/17ae3156-bc54-4776-a584-953c.png

Eg. The slacker's round eye balls are too unique for them to blink properly, you can fix this by going to Expression Editor




https://forum.reallusion.com/uploads/images/fedb0c99-6309-47fd-b297-f96c.png

You can see the blinking is fixed when I key in a value greater than 100!



Fixes:

•Fixed: Failed to export certain Export Licensed Contents to OBJs.
•Fixed: 3DXchange 6 crashes when activating Adjust Standard Bone for G5 Character FBX file.
•Fixed: Failed to sent props to iClone after applying more than once.
•Fixed: Certain Maya HIK FBX files cause program crash when clicking Active in Convert to Non-Standard characterization.



Character Creator v1.4:



Added: Ability to direct export character mesh to Obj file if you have purchased 3DXchange 6 Pro. 

https://forum.reallusion.com/uploads/images/56ad85a2-aa6c-49f9-88a9-689b.png
  • The OBJ of the character you have been working on can be exported directly from Character Creator, providing you have 3DXchange 6 Pro or above. This way you can conveniently bring your character to other 3D modeling program for further editing.
  • An OBJ “key” file is generated when exported as a form of copy protection. This “key” file must be present when importing the file back in. The file extension of this key file is ".objkey"


Added: Create Morph Slider from Obj, .iAvatar and current morph. 

https://forum.reallusion.com/uploads/images/108bbde3-0f31-4936-b639-03bc.png

  • You have the ability to turn any compatible iAvatar, Character Creator OBJ model, and the currently adjusted morph into a slider. You can mix and match different character sliders, or build on top of current sliders to achieve more different possible combinations.
  • Learn more about it HERE



Added: Bake slider function that flattens the morph which is useful in making extreme body proportion.

https://forum.reallusion.com/uploads/images/922fd31f-43d8-4153-b3fc-5152.gif

  • This function is the equivalent of moving the character from CC to iClone and back to CC. All the morph slider value will reset to the default value. You can make further adjustment to the morph slider. 



Added: Ability to key-in numeric value greater +/- 100 (up to 999) for individual Morph Slider.

https://forum.reallusion.com/uploads/images/16cf7070-d708-4fb2-b60d-d8a8.png
  • Directly key the numeric value of the desired morph strength of each individual slider.
  • Note: may result in unwanted artifacts, use it with caution



New File Format: ccCustomSlider and ccSlider
  • ccCustomSlider is the default file format for any morph slider you have personally created. ccCustomSilder can be edited or deleted.
  • ccSlider is the official file format of any morph slider file you have purchased from Reallusion Content Store or Marketplace. ccSlider cannot be edited or deleted.
  • You can find and open the path of any slider by clicking on "find file"
https://forum.reallusion.com/uploads/images/d7ea92db-d23c-4c33-b1b1-db48.png

https://forum.reallusion.com/uploads/images/e82f24f5-18a4-4b78-9f87-adf2.png


Added: Ability to delete custom created Morph Slider. Deleted Morph Slider is moved to the Recycling Bin.


https://forum.reallusion.com/uploads/images/eb85e4f9-765c-410f-93e7-f128.png

  • The deleted sliders will automatically be moved to Recycling Bin.



Added: Ability to refresh Morph Slider. 

https://forum.reallusion.com/uploads/images/be73b8ad-6d13-435b-898b-b0ea.jpg

  • After deleting, restoring morph sliders from recycling bin, moving morph sliders, click the “Refresh” button in the “Modify” panel to reflect the changes.



Added: Submission tools for developers to easily sell the correct ccSlider and ccProject content.

https://forum.reallusion.com/uploads/images/6de8c021-5805-4aaa-acb7-f63d.png
  • Used as a part of new process of submitting and selling morph slider content on website
  • To see more information on submission process, please see HERE



Changed: Importing RLHead from CrazyTalk 8 into Character Creator will keep the original head morph shape. 

We have made a minor update to ensure that the RLHead you made in CrazyTalk 8 will look exactly the same when you bring it to Character Creator. You will no longer need to reset the character every time!

Two scenarios we have considered:

1. If the Character Creator is closed when you exported RLHead using CrazyTalk 8, it will open up Character Creator with default body morph.

https://forum.reallusion.com/uploads/images/6d55945d-d72c-4a37-8c3a-7612.png

Eg. Export using Send to Character Creator.

https://forum.reallusion.com/uploads/images/695e2f70-e5a7-478c-ac4a-6b43.png

The character will appear in CC with a default body already applied.



2. If the Character Creator is opened when you exported RLHead, it will directly replace the head mesh with the one from CrazyTalk 8 without altering the body morph. 

https://forum.reallusion.com/uploads/images/b8ef075a-ab1c-4753-a04a-3271.png


Eg. If I have a body shape already tuned in Character Creator.


https://forum.reallusion.com/uploads/images/d23ca308-6d48-4a36-bb29-db4c.png

I then export the 3D Head from CrazyTalk 8 to CC

https://forum.reallusion.com/uploads/images/6750f10a-566a-48b5-9b29-5ce6.png

The resulting head will look exactly like the one from CrazyTalk 8 as well.



But watch out! Make sure you have the correct body morph when you are using a stylized character with your RLHead! The head will look funny if you try to "undo" the stylized morph slider with RLHead applied!

https://forum.reallusion.com/uploads/images/7eafa4be-4458-4007-8e20-4573.png

Eg. Here is Winston with an RLHead attached, now see what happens when I slide back the Winston Morph:

https://forum.reallusion.com/uploads/images/20dd78f4-a790-45f8-9f1e-2a77.png

Yikes!




iClone v6.4:

Enhanced: Keep Soft Cloth simulation when using Remove Scene Animation

https://forum.reallusion.com/uploads/images/004d49a0-ec94-48af-9c68-1469.gif

The remove scene animation feature will now keep a few bits of the soft cloth physic animations. This way any props with soft cloth applied won't immediately loose the simulated result.



Added: Cancel button for Realtime Smooth

https://forum.reallusion.com/uploads/images/1689a20f-1738-4ad9-9dc5-b523.jpghttps://forum.reallusion.com/uploads/images/44130ab8-12a9-42bf-8eff-2119.png

When applying the realtime smooth, if you felt that the wait is too long, you now have the ability to cancel the process midway.



Added: F11 hotkey to show/hide Menu Bar, now can be used in both Edit and Full Screen Mode

Before:
https://forum.reallusion.com/uploads/images/e63be462-3767-452c-8442-86d8.png

After:
https://forum.reallusion.com/uploads/images/b3a7a172-c412-4c0f-9d1e-be94.png

This is especially useful when working in full-screen mode!



Fixes:

•Fixed: CC character's legs bend when activating the Remove Scene Animation / Keep Current Frame several times. 
•Fixed: Character disappears when the Path Release Key and Release Transition Key overlap in the Timeline.
•Fixed: Failed to get content pack information when searching in the Content Manager.
•Fixed: Applying motion to character, linking character to props and Add MotionPlus to Library from the Timeline / Collect Clip, causes iClone to crash. 
•Fixed: Program crashes when activating the Indigo Render Plugin / Render Settings / Foreground Alpha.
•Fixed: Program crashes when applying a character with more than 50 perform commands.
•Fixed: Program crashes when loading certain projects with SoftCloth Physics data.
•Fixed: Non-human character causes crash when using Remove Scene Animation / Keep Current Frame.
•Fixed: Failed to Create / Surface, Particle, Billboard contents when the Resource pack is not installed.
•Fixed: Failed to load 24 bit wave files in Create Script / Audio File.
•Fixed: Expression data lost when applying embedded content "Happyness.italk".
•Fixed: Breaking viseme clip, then copy & paste multiple lips keys in the end of the clip abnormally increases the viseme clip length. 
•Fixed: Indigo Plug-in no longer renders contents with video as texture.
•Fixed: Contents with video texture becomes still in exported video. i.e. props, characters, image layers, planes, billboards, and 2D backgrounds.
•Fixed: Timeline / Motion Layer / Transition Curve / Custom cannot remember previous adjustment
•Fixed: Timeline / Motion Layer / Transition Curve / Custom cannot show blue curve.





______________________________________

Eric (RL)
Forum Moderator

Reallusion, Inc.
https://forum.reallusion.com


"Simplicity is the ultimate sophistication." - Leonardo da Vinci
duchess110
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Because this thread states what new in 3DXchange v6.4
I am not able to update to this when trying to install from the live update  I get v1327
If I go to my account and try to download it from there I get a warning Signature Invalid or corrupt
The same if I try and download the full new install version.
This picture below is from the New content uploader but it is the same message when trying to get the latest 3DXchange.
https://forum.reallusion.com/uploads/images/eb59ad99-cb2a-4ffe-b8b9-134e.jpg

Duchess Designs Store 


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I have the same problem.  The installed version is 6.4.1327.  I run the program and the auto-updater starts, which I accept, but it installs the same version.  and it keeps doing that.  So I uninstalled the program and downloaded the full installer, not the patch, but I still get the version stated above.
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So which version is correct.
In picture below showing release notes v1327 released 01/02/2016 is the latest.

https://forum.reallusion.com/uploads/images/e5f45759-c502-4e4e-9df4-7d24.jpg

But RL Live Updates keeps popping up showing there is a newer release. v2527 as shown on the check for updates page from within 3DXchange.


https://forum.reallusion.com/uploads/images/e9b798e7-e1f5-48a4-a76c-c024.jpg

Did a quick check to see if with the version installed currently v1327 if I could adjust expressions above the 100 and yes I can so now even more confused.

Duchess Designs Store 


Peter (RL)
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Apologies for the error with the build numbers. The latest update as supplied is 6.4.1327 (for now) so if you have that installed then you are good to go.

I will let you know when or if a newer build of 6.4 goes live. Smile

                                                                

Peter
Forum Administrator

www.reallusion.com


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Thanks for the Info!!
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This looks brilliant! Extremely powerful! Fantastic!!
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I want to downgrade back to 3xdchange 6.4 because 6.5 exports the root bone all right but thre is no way for me to animate it in iclone 6 and I
used the characters and animations in unreal engine 4, but in iclone 6.4 since there was no root bone, ue4 read root motion from my hip bone that was
already animated, and unfortunately for me I have deleted my setup for 6.4, so I was hoping reallusion could get me a legit link for 3dxchange 6.4 let me redownload it

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Joevolve (9/25/2016)

I want to downgrade back to 3xdchange 6.4 because 6.5 exports the root bone all right but thre is no way for me to animate it in iclone 6 and I
used the characters and animations in unreal engine 4, but in iclone 6.4 since there was no root bone, ue4 read root motion from my hip bone that was
already animated, and unfortunately for me I have deleted my setup for 6.4, so I was hoping reallusion could get me a legit link for 3dxchange 6.4 let me redownload it


Before downgrading it might be good to find out why you are having problems. Are those imported characters that you cannot animate? There are other users that use Unreal, so hopefully they can chime in. It's probably also more effective to start your own topic with its own subject to get assistance.




https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




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