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pmaina
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pmaina
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 503,
Visits: 2.2K
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pumeco (1/10/2016)
sw00000p (1/10/2016)
pumeco,I know that, but I don't want to learn blender's rigging tools (not for use with iClone) - I'd be better off learning to rig in DAZ Studio because the Genesis figure I'm importing is native to that program Blender has the tools to fine tune spings.... Daz does NOT! You DON'T want to learn. You Want EZ Buttons. I get it now! I give up trying to help you. Good Luck! No you don't get it, I'm not interested in scripting and all that stuff, I'm interested in the moviemaking aspect of it. I don't expect to have to make a single script to be able to do that! If getting adjustable spring involves scripting then I won't bother with it, simple as that, I'm into filmmaking, not programming. Anyway, I'm not replying further in this thread, this is someone else's thread Pumeco, I agree with your point as well. Its why I use iClone (and not Blender - which is free). I have no interest in learning intricate technicalities across multiple 3D tools, I just want to tell a story and if I can get an EZ tool that helps me focus on THAT, then that will be my dream tool and I will invest whatever it takes (time & money) to master it. I love EZ buttons.
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pmaina
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pmaina
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 503,
Visits: 2.2K
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sw00000p (1/10/2016) On Topic: The GAP Fool yourself, as you will..... iClone will NOT produce an animated movie no where near the Quality of that video. Why?
iClone's Facial Animations is created by (Moving Your Mouse). 1. All animation keys (X,Y,Z) are ALL placed on ONE TRACK.... NOT 3.
You can NOT match that videos animations....Using a Mouse to animate. _______________________________________________________________________________
Filling the Gap: Reallusion MUST trash the (Mouse Animation) and let you animate a (SPLINE RIG).... as seen in that video!
Facial Spline Rig: Jason Osipa from "Stop Starring!"
Using ONLY iClone..... there is a HUGE gap that'll NEVER be filled because of.... 10 year old (Outdated tools). ____________________________________________________________________________________
IMO: It will take a few more versions of iClone before Reallusion..... Abandon's the Chitty Animation Method of Moving the Mouse to control facial animation and placing (X,Y,Z) keys on ONE TRACK. Chitty.... period!
Don't let this stop you...... keep practicing. ...because if you tweak anything.... LONG ENOUGH.... it becomes acceptable.
iClone DOES do it's job of creating quick animated movies.... but don't compare it's animations and lighting to High-End software.
Excellent points Sw000p and I sincerely hope RL will have a good surprise for us with facial animation enhancements and it really should be a 6.5 thing so that iClone 7 can focus heavily on peformance, stability, robustness and team workflows.
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urbanlamb
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urbanlamb
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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rampa (1/10/2016) There is a big gap when it comes to blending motions together. It is actually impossible to blend motion files that have been re-aligned (had their rotation and translation adjusted). They can be aligned beautifully without blends, but the blend never works right, even if a motion clip is collected and broken at the transition. The blend still goes berserk, even in the new motion!
These are motions where the character is moving around the screen.yes if the motions are not from the same package often its impossible. I call this the "anti twirl" option because this is what happens when you try to place motions they just suddenly change direction. This is more of a bug to me that seems to be going unfixed, but I know not why. I keep thinking it has to do with the work they are doing on their mocap stuff because they have to fix the broken stuff, but they have the fix its just slated to go with certain features still under development.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 1.3K,
Visits: 3.2K
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@pmainaThanks, and I totally agree, I like EZ too and I'm still prepared to dig deeper now and then if I have to. The problem with sw00000p is that he's correct and he knows he's correct, but unfortunately, he forgets in which context he is correct. People who chose iClone are generally one-man/woman bands. It's totally awesome when they all come together on joint projects on occasion, but in general, I think iClone is more of a loner kinda thing. So iClone appeals to those who have something in mind and want to get it out there without being reliant upon anyone or anything. In sw00000p's Max and Maya world however, he's so blinded by the possibilities of those programs that he forgets that masses of people are usually involved in making those projects happen. Those things are aimed at a completely different market to those who use iClone. One is designed for teamwork (Max and Maya), and the other is designed to liberate you by making things easy and accessible to the indie (iClone). That's why I prefer iClone and have no time for things like Max and Maya. I've owned Lightwave, Cinema4D, and ZBrush, all of which I sold : - Sold Cinema4D because they got greedy by breaking the paint package for no reason other than to sell you it again. - Sold Lightwave mainly because it felt kinda messy, the way things were arranged. - Sold ZBrush because I've never known a more incomprehensible workflow in my life, and blender replaced what I used it for anyway. As for the stuff sw00000p loves (Max and Maya), I'm perfectly happy to admit it is totally awesome stuff, and I've nothing against the software itself, but honestly, I'd rather lick a plague-infested rats-ass than buy anything from Autodesk with those prices and policies of theirs. Same goes for Adobe as well, never in a million years When people get pissed-off with what they've got these days, they don't go running to Autodesk and Adobe anymore, they go running to blender and hitfilm - always improving, always willing, always up for it.
Edited
8 Years Ago by
pumeco
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Rampa
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Group: Forum Members
Last Active: 4 hours ago
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urbanlamb (1/10/2016)
rampa (1/10/2016) There is a big gap when it comes to blending motions together. It is actually impossible to blend motion files that have been re-aligned (had their rotation and translation adjusted). They can be aligned beautifully without blends, but the blend never works right, even if a motion clip is collected and broken at the transition. The blend still goes berserk, even in the new motion!
These are motions where the character is moving around the screen.yes if the motions are not from the same package often its impossible. I call this the "anti twirl" option because this is what happens when you try to place motions they just suddenly change direction. This is more of a bug to me that seems to be going unfixed, but I know not why. I keep thinking it has to do with the work they are doing on their mocap stuff because they have to fix the broken stuff, but they have the fix its just slated to go with certain features still under development. The motion twirl can be eliminated, but it introduces the blend-failure. I'm still learning so...... But anyway. iClone has root tracking turned on by default, and it can be turned off. If you add a clip without the root tracking, it can be re-oriented, and play out in the new direction. But, then the root is not under the character to blend properly with the next motion you insert. This is really problematic when you have motions from different packs, as you mention. RL motions all start at 0,0,0. A lot of mocap files do not, and so pose extra problems. Here's a brief clip I discovered the blend issue on. I found cutting at clip transitions to be mandatory in some places. We need a "drop root at this frame" button!
Edited
8 Years Ago by
rampa
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urbanlamb
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urbanlamb
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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rampa (1/10/2016) The motion twirl can be eliminated, but it introduces the blend-failure. I'm still learning so...... But anyway. iClone has root tracking turned on by default, and it can be turned off. If you add a clip without the root tracking, it can be re-oriented, and play out in the new direction. But, then the root is not under the character to blend properly with the next motion you insert. This is really problematic when you have motions from different packs, as you mention. RL motions all start at 0,0,0. A lot of mocap files do not, and so pose extra problems.Here's a brief clip I discovered the blend issue on. I found cutting at clip transitions to be mandatory in some places.We need a "drop root at this frame" button! yes if there is any single thing that they ever do like ever this needs fixing or whatever you want to call it... because it makes movie making very nearly impossible if your combining motions from different sources unless you strategically do camera work to avoid the twirls as I call em which seems to me a bit of a problem if you want to make a movie (or even with previs). Now they are introducing mocap and showing how to previs with mocap and occulis glasses.. this is why I am thinking there is something they will need to add somewhere along the line to fix this ... anyhow.. lets hope this is coming soonish ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
Edited
8 Years Ago by
urbanlamb
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urbanlamb
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urbanlamb
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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You want to learn how to use blender for real time engines or just like all of it.. This is a place to learn it. They introduced a couple of new courses that will make you a 'pro' for 23 bucks a month (well 23 bucks in my money) https://cgcookie.com/Take the blender course on how to use blender and the unity how to make assets for unity using blender and you probably will know more then you really needed or wanted to know LOL.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 1.3K,
Visits: 3.2K
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Name anything you want to do in blender, and it's very likely there'll be a tutorial for it - go on - try it. I just searched blender on YouTube, and it threw-up almost four million results I think you're playing a dangerous game, sw00000p, one where you get so confident in what you have that you don't bother looking into what else is out there! That can be dangerous to your horizons and a very expensive mistake
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urbanlamb
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urbanlamb
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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My videos are in that youtube pile LOL. However its often good to take courses that are given that are up to date and I support these guys because I think they do a wonderful job. I went through the unity course quickly to see if there is anything new to pick up its got everything in there. Alas there are no new secrets for me but always nice to see what others are up to just in case. Plus I like their art courses real life sculpturing and such and so this is what I like to watch on their site but even if i run out .. I keep on paying them
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
Edited
8 Years Ago by
urbanlamb
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pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 1.3K,
Visits: 3.2K
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sw00000p (1/10/2016)
Over 4 million tutorials and you ask how to fine tune a simple spring effect. ....ummm! doesn't make much sense to me!
That's because you're so set in your ways that you're missing what I actually said. I said time and time again that I don't want to use blender to do it, so I haven't bothered looking for blender tutorials, I want to use DS to make those bones. Seriously sw00000p, no offence meant here, but you really need to look at the advanced rigging and set-up tools in DS even if you have no interest in it. I'm not surprised Reallusion chose to support the DAZ figures with 3DXchange like they have, and thumbs-up to them for doing so, and doing it so well.
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