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Import-EXport Mesh of 3DXchange 6 to Blender

Posted By Agonos 4 Years Ago
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Agonos
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Hello all Smile
I wanted to like this video but using "Blender" instead of "Sculptris".

Before making a long work, I wanted to start with a very simple manipulation.

1) I saved the basic avatar belonging to "CC" software.
2) I loaded this avatar in the software "3DXchange 6"
3) I used the "mesh export" and save under the name "test.obj"
4) I imported the "test.obj" file in the "Blender" software. I have not touched anything at all and I exported the avatar as it is in a file called "test-modified.obj".
5) I returned to "3DXchange 6" then I loaded the file "" test-modified.obj "using the" mesh replace ".
The result in pictures :
Before
 https://forum.reallusion.com/uploads/images/7d4f631b-48cb-4fc3-86ef-4fd7.jpg

After :
https://forum.reallusion.com/uploads/images/50592afd-5b35-4c0f-b1b4-c9a0.jpg

Where is the problem in your opinion ?

Thank you


Edited
4 Years Ago by Agonos
Agonos
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I also tried with "Sculptris" (it's free) and "3DXchange 6" always shows me an error when I want to replace the "mesh" of origin by one changed. Is the video would be a joke ?
Rampa
Rampa
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In Sculptris, make sure you have both the "mirror" button off, and the "detail" slider at zero.
Agonos
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rampa (2015-11-08)
In Sculptris, make sure you have both the "mirror" button off, and the "detail" slider at zero.


Thx . I found the "detail" option but not "mirror". Where is he ? 
Sorry I started with this software.https://forum.reallusion.com/uploads/images/cc0b9be1-7dd8-4ea4-9c6f-b058.jpg




Agonos
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However, I managed to zero by setting the "detail" option. So thank you Rampa Smile
gogstudios
gogstudios
Posted 3 Years Ago
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Keep vertex order should be checked on import and export.

It's mentioned in this post:
https://forum.reallusion.com/91047/What-am-I-doing-wrong-with-3DXChange-and-Blender

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

Edited
3 Years Ago by gogstudios
neoco1
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I have a problem. I'm trying to edit mesh in 3dCoat via 3dxchange but i'm getting this weird error.

What went wrong? Which export style should i use with 3dCoat ? 

https://forum.reallusion.com/uploads/images/57b812e5-a8c6-4616-813a-9a91.png
https://forum.reallusion.com/uploads/images/13b7d2ef-e862-488a-aa72-da59.png



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