If you prefer, it can be done in MAX, Maya, Blender, DAZ, or a few others that allow boning, skinning, and weight mapping. I prefer DAZ on all except modeling the mesh, which is not one of it's strengths unless you like Hexagon, which I do not.
As far as Rigging, you need enough to satisfy the Green Light Activation on imports inside 3dXchange; Head, Neck, etc..
Here is another model that was also done in DAZ, minus the modeling:
steambc (11/6/2015)
Thanks for the reply. That is somewhat along the lines what I'm looking for. I'm confused about this software because it doesn't clearly state anywhere (at least clearly to a potential buyer) what the capabilities of the software are concerning importing and using characters modeled in other software.
A few months ago I wrote directly to iClone tech support and asked them if iClone is capable of handling imported characters similar to Gumby. The representative said no, iClone cannot handle that, yet I seem to see an instance here and there where a non-human, cartoony figure has been used successfully.
Can I model a Gumby-like character in say Maya, for example (which I have), or is there something about DAZ models that lend themselves better to working within iCLone?
Is there only one rig (as I call a collection of bones) available which must be used with a human-like figure, or can a custom rig be made which can then use the standard iClone tools for animation. IN other words, if a Gumby-ish model is imported in, can it be made fully functional, just like the character bases that come with iClone, or would its capabilities be inhibited?
I'm really trying to determine what iClone's basic capabilities are in terms of using non-standard charachers.
Thanks again! And if anyone else has something to add, please do.
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