It's difficult to get a usable clothing item using this prop attaching method. It can work well for a simple skirt, but more complex shapes really need the clothing mesh to be rigged/weighted. You could try doing the sleeves as separate pieces that were a simple tubular shape like a skirt.
It would be ideal if the clothing would stay on the avatar using nothing but physics, but PhysX can't do that very well.
EDIT:
What you might try though is creating a black area (pinned area) that is at the location of where it is attached. So make a black circle with feathered edges right where "spine 2" is. Leave the rest white so it effected by physics.
I would suggest making the attaching part be the collar, attaching at the neck, rather than "spine 2". The idea being that it will drape from that point.
The arms will still not stay in place very well. Without rigging/weighting, they are not able to be attached separately to the bones of the arms.
Edited
9 Years Ago by
rampa