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OFFICIAL iClone 6.2 Issues Thread

Posted By Peter (RL) 9 Years Ago
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CaseClosed
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mark (9/21/2015)
This may have been mentioned before and it may just be an issue with my system...but seems my Spotlight "Shadow Bias" adjustment does not respond to any adjustments I make...
By the way this is the latest version of iC6 and my video drivers are up to date.




I created a new project, turned off all lights, created a point light. 
I added a G6 Avatar.
The shadow looked great even at a bias of -10.

I created a box. 
The shadow looked great even at a bias of -10...
BUT, when I scaled the box to match how thin yours is, I got the exact same result you got. No matter what the Bias is set to, the shadow will not meet up with the thin box.

SO, it has something to do with scaling a primitive I suppose.

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I also found:

POINT LIGHT -- WILL NOT cast shadows onto a PLANE  - even if that plane is made into a TERRAIN
DIRECTIONAL LIGHT --  WILL cast shadows onto a PLANE


They both cast shadows onto a TERRAIN brought in from templates.
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CaseClosed (9/21/2015)
Any props that have already been processed into iClone BEFORE the latest version 6.2 can be saved to Content and retrieved with no problem.
MOST (75%) new props processed with version 6.2 of 3Dx and iClone, if saved to custom Content OR exported back to 3Dx will CRASH iClone and not make it to either content or 3Dx.


I reinstalled iClone 6.1 and 3Dxchange Pipeline 6.1, and saving iProps works with no problem.
I reinstalled iClone 6.2 but kept 3Dxchange Pipeline 6.1 and saving iProps works with no problem.

It is a 3Dxchange 6.2 issue, and this is a HUGE issue indeed. Lost lots of time, but can move forward productively again by using 3Dxchange Pipeline 6.1

soyasu
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Cricky (9/8/2015)
This is related to iClone 6.2 and 3dXchange 6.2

BIG Question:  Who came up with this?




Dear Cricky,

The problem you described is not a bug. Since there is no Mesh, when you choose Root, you can't set Physics.

However, Can't set Physics on Sub-Prop is a bug. The reason is that the Make Sub-Prop in 3DXChange doesn't have the Physics data correctly. Our RD have fixed this problem now. The Sub-Prop can now set Physics. Please wait for iClone v6.21 Patch's release.

Thanks!

Soya
soyasu
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Agonos (9/9/2015)
I just checked "2 sided" for the haircut. But even deactivated, the hole is still present. Here are join a link to download the avatard created with "Charater Creator". You can see for yourself even if you want and can : http://paf.im/Biw6q


Dear Agonos,

Not "haircut".
Please check 2-sided for "Skin_Body" and Skin_Head", and the issue should be resolved. If not, please send me the project. Thank you! ^^

https://forum.reallusion.com/uploads/images/baf5764f-dbd2-4e09-9db1-1938.jpg


Soya

soyasu
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vidi (9/10/2015)
If  I use this content  and  wants delete the sky in the scene manager, iClone crashing
http://www.reallusion.com/ContentStore/csproduct.aspx?contentid=AIC430DIENU050120100820001



Thank you Vidi,
The old iClone version data didn't convert correctly. Our RD has fixed this issue. Please wait for v6.21 patch's release. BigGrin

Soya
hattori kun
hattori kun
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Soyasu. nice avatar. BigGrin

Any fix for the indigo duplicated mesh and textures per frame? Pretty please...BigGrin
soyasu
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TimV (9/8/2015)
Hi

Just upgraded to 6.2.  Did Physics change?  I brought in my model from 3DXchange and I want to use physics constraints.  The only object in my tree that shows a physics icon in the modify panel is the object at the root of the tree that I imported.  If I try to activate physics, it fails stating that there is no mesh.  The root object from 3DXChange does indeed not have a mesh and one cannot make a sub prop from this item to create a mesh.  None of the other objects in the Scene Tree light up the physics icon in the modify panel.  I can't add any constraints to them.

Am I missing something?
Thanks

Tim

Homebuilt Intel Quad in Asus mb, 16gb ram, 2 tb of hard drive. Radeon x290 3Gb video


Dear Tim,

Root doesn't have mesh, so it can't activate physics.
However, the bug that sub-prop can't activate physics and add constraint has been fixed. Please wait for iClone v6.21 patch's release.
Thanks!

Soya

mark
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Thanks CC for looking into to my "Shadow Bias" issue. And of course it's not just basic primitive shapes that are giving me problems. I just don't understand why the Bias Adjustment is not working for me in iC6 it works just fine on iC5 running on the same machine.





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9 Years Ago by mark
soyasu
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hattori kun (9/22/2015)
Soyasu. nice avatar. BigGrin

Any fix for the indigo duplicated mesh and textures per frame? Pretty please...BigGrin


Dear hattori kun,

As far as I know, the Indigo enhance project is still under discussion! Thanks! ^^


Soya

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