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Message
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animatom
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animatom
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 910,
Visits: 12.7K
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I like it, tokomotion. Thats very, very good! Can you describe, in one sentence, process of exporting to Carrara and back, please?
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ToKoMotion
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ToKoMotion
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 677,
Visits: 30.7K
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In 3DXchange6 - export the RL_G6_Body mesh via the "Export Mesh" button in the Modify tab. You can then import the obj into Carrara, make your adjustments and import back into 3DXchange6 via "Replace Mesh" button.,
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animatom
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animatom
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 910,
Visits: 12.7K
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Thank you very much. Simple yet effective.
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Agonos
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Agonos
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.1K,
Visits: 3.1K
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@Tokomotion : I love the side "caricature" of your character.
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toonarama
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toonarama
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 670,
Visits: 1.3K
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ToKoMotion (9/8/2015)
Testing CC and trying to create more toonish characters - works well, nice tool. Looking forward to upcoming features. This looks great - it is exactly the semi-realistic style that I love. Can you let us in with your secret. Is it just adjustments to the proportions or have you adjusted the textures too? Thank you for posting
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alemar
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alemar
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 712,
Visits: 10.1K
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very nice TokoMotion! you can't edit the character in CC, if you make your own morph and import in 3Dx? is that correct?this look ,is what Ihave looking for too... Nice
ALEMAR GAMES MARKETPLACE STORE
Edited
9 Years Ago by
alemar
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ToKoMotion
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ToKoMotion
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 677,
Visits: 30.7K
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Thanks for your nice comments. I used the skin that comes with the CC essential pack, so I didn´t adjusted the textures yet. The characters are created by just working on the proportions. If you want to have extreme morphs in CC you have to save your character in iClone first, then reload it and send to CC again. You can repeat this till you have your desired shape.
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ToKoMotion
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ToKoMotion
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 677,
Visits: 30.7K
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alemar (9/9/2015) ... you can't edit the character in CC, if you make your own morph and import in 3Dx? is that correct?The character will work in CC after you have adjusted the shape. You won´t have a slider for the morph you have created in your external software, so you can´t undo this shape adjustment, but all the other morphs that come with CC will still work. Hope this make sense .
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toonarama
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toonarama
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 670,
Visits: 1.3K
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ToKoMotion (9/9/2015) I used the skin that comes with the CC essential pack, so I didn´t adjusted the textures yet. The characters are created by just working on the proportions. If you want to have extreme morphs in CC you have to save your character in iClone first, then reload it and send to CC again. You can repeat this till you have your desired shape. Thank you very much - you might also have added that you need a to have an artistic eye and a good deal of skill too. Fantastic work!
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 28.2K
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yep ! nice work!! I love non-realistic characters too!!
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