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Wishful Features: Help us improve your Character Creator

Posted By Realtimer (RL) 9 Years Ago
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Wishful Features: Help us improve your Character Creator

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Kelleytoons
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I sure wish I understood your post (sorry for my ignorance about this, but I'm learning).  Using the skin_body that has decals available, I don't see "seven layers" but just one for the skin of the body.  Now you *could* use decals, I suspect, but since you only have three it's a terrible waste because they are oh so useful for other things.

But if you mean something else completely different I'd love to know, because I think hose/stockings are a great idea, even in warm weather (we old people wear VERY high socks here in Florida :>Wink.



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JC Weatherby
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As I've said throughout the forums - even before CC was released:

1. We need more clothing base meshes besides jeans, t-shirts, blazers...  We don't want to be limited to creating character (even human ones!) dressed in contemporary casuals.  We want business styled characters, sci-fi characters, fantasy characters, firemen, doctors, police, military... you name it.  
2. MORE IMPORTANTLY - we need the ability to import and conform clothing we design ourselves in other programs, like so:

https://forum.reallusion.com/uploads/images/3b188d0e-9017-406a-b16c-b6c5.jpg

The vest pictured here was imported as a prop in iClone 6.2.  I need to be able to conform it to the character mesh.  What am I talking about?  Here's DAZ's solution for conforming clothes - something it calls the "Transfer Utility"



Obviously, the ability to import and apply/conform our own content would not be limited to just clothing; it would also be good for hair or other accessory items.  Although it should be noted that we can already import accessories we make, and apply physics to all or parts of them - by weight mapping parts of the mesh in iClone 6.2.  This works for certain items; hair, hats, eyeglasses, and also skirts, capes and cloaks.  But it DOES NOT WORK for; shirts, tops, jackets, shoes/boots, pants or full body dresses - hence the need for the conform tool.

Any tool calling itself "Character Creator" MUST have these abilities!

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9 Years Ago by JC Weatherby
AverageJoe
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JC Weatherby (9/9/2015)
Any tool calling itself "Character Creator" MUST have these abilities!



While I agree with your overall premise, playing Devil's Advocate, I do not agree with this statement.  A "Character Creator", by title alone doesn't mean or refer to anything clothing or accessory related.  "Character Creator" to me is the ability to Create a Character, not necessarily Clothe a Character.
JC Weatherby
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wizaerd (9/9/2015)
While I agree with your overall premise, playing Devil's Advocate, I do not agree with this statement.  A "Character Creator", by title alone doesn't mean or refer to anything clothing or accessory related.  "Character Creator" to me is the ability to Create a Character, not necessarily Clothe a Character.


I'm always surprised when people will actually argue AGAINST their own best interests.  It's bizarre.

Anyway, I guess this line of reasoning holds up if we just use iClone to make porn, that might be why RL put a naked chick on the splash screen.  You watch... somebody will probably end up making a lot of money making porn with iClone.

99.999% of the time animated characters wear clothes.  Where would Peter Griffen be without his green pants and white shirt?  He'd be just another fat, middle-aged white dude getting drunk at the local bar and insulting his daughter.  Where would Superman be without blue tights and a red diamond crest? He'd be just another buff naked guy in West Hollywood or The Castro.   Where would Fred Flintstone be without his cave man tunic?  ... He'd probably be hanging out with Peter Griffen...   Clothing is absolutely inseparable from Character Creation.  

Don't even go there Wink
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9 Years Ago by JC Weatherby
mtakerkart
mtakerkart
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"Character Creator" to me is the ability to Create a Character, not necessarily Clothe a Character.


Funny! Tongue So I made my Advocate of Devil's Advocate , why CC is sell with Clothes that you can create others?Means that CC is a limited clothes creation too. In the CG field I never saw , read , 
listening talking about character without clothes , "character" in anime field is a generic word for nude body+clothes....  Smile
Kelleytoons
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Can you folks make sure I understand this -- if I create a character in CC and export it to iClone, I then cannot use clothing for it even if that clothing was designed specifically for use in iClone 6 (like soft cloth clothing)?  And that's because the CC character remains a "CC character" and not a true G6 character, right?

If so, couldn't I use 3DXChange to change it to a "regular" G6 character and then reimport?  Or do I understand correctly that I'd need the pipeline and not the pro version to do that (if even possible)?  

This is SO confusing.



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Emerald Animation...
Emerald Animation...
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No one else seems to have touched on this one, but I would like one-click export to our editing program, of the various JPGs, PNGs, etc. that make up the materials, especially the RGB maps.  Barring that, some way to save the maps so they can be loaded in our editing program. The current process according to the manual exports only the UV map, and I have to create the RGB areas myself.  This can be a pain if the current RGB map is fine and I just need to tweak a few details.

And perhaps a way to save and load different fabric settings.  If I create a nice Scottish tartan, and want folks to use it on kilts, skirts, jumpers, and dresses, it makes sense I would want to save that as a separate file rather than recreate it each time.
wendyluvscatz
wendyluvscatz
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There is the attached physX cloth option




Rampa
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A "magnet" feature would be nice for reshaping the mesh with a falloff brush. When using several avatars with the same shirt, it would help for changing-up the bigger folds and wrinkles.

So, a localized manipulator for the verts.
Kelleytoons
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wendyluvscatz (9/9/2015)
There is the attached physX cloth option


Are you saying that in CC we can do such things as attach a (created) cape to a character? 





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