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Message
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Käy.Vriend
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Käy.Vriend
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 2
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Hey Guys, I'm the author of the substances described, and wanted to ask if there was an issue with them (so I can fix it, so other users wont have that same error). If not, glad to hear, if so, what can I do to fix it? Some render engines use different standards for PBR (The substances are made for roughness-metallic). I'm glad you guys like my work! I am currently available for work, so if anyone knows someone looking for neat materials, i would love to hear about it. Cheers! Käy Vriend.
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 26.5K
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@Rampa - I got distracted and forgot about it for a bit. Sorry. @Gerry - Thanks for stepping in and helping. You saved the day for me (and others). @ Käy - Greetings, and WELCOME to the iClone forum.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Rampa
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Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K,
Visits: 60.3K
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Welcome to our forums Käy.
Thanks for tracking us down and offering assistance. I was hoping to get someone here to have a look, and Wires has done that. So apparently iClone needs a little change in the Substance that some other software must not. Wires posted earlier.
To spare him the long download time, I sent him just the SBS files to look at. I wanted to ask you about re-distributing those if he is able to get them working for iClone. Hopefully it's a more general fix that will not negatively effect there use in other software. Then it would be easy for you to implement going forward.
Your work on these is exquisite. Thanks for making them available.
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Käy.Vriend
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Käy.Vriend
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 2
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Thanks for the kind words guys, I haven't yet used iClone (Since most of what i do is directly in Substance), so I'm not really sure what has to happen to make the substances work better for iClone users. Any pointers would be very welcome. I could perhaps update the substances with additional outputs for both PBR work flows. By the way, most of my substances are on Substance Share as well, so if you find something that doesn't work well with one of them, you can comment directly to that substance. Easier for me to see . Cheers!
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Rampa
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Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K,
Visits: 60.3K
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Thanks Käy. I was glad to see the new Substance Share site, but found that most of the Substances posted there do not work correctly in iClone. It looks like the main thing that Wires discovered was this, " The image file being used for the Diffuse is not defined as such in the Output options - it is only defined as a "Base Color". I redefined it as a Diffuse and saved the file under a new name as both sbs and sbar files".
Quoted from a post of his earlier in the thread. I'm not a Substance Designer user myself.
Edited
9 Years Ago by
rampa
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Rampa
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Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K,
Visits: 60.3K
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Posted this in the "Substance Share" forum over at Allegorithmic Forum.
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 26.5K
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On a related note, I think... On substances I create, if I change the "OUTPUT SIZE" from the default of 512x512 to 1024x1024, iClone locks up. I get the "spinning wheel of progress" but without the progress. However, if I do the same thing to one of the substances that Reallusion provides, it works fine. Has anyone else encountered this? Any ideas? I was going to attach my substance (in a zip file) but it's complaining I'm out of space.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
Edited
9 Years Ago by
justaviking
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 26.5K
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Figured it out. Now to try and explain it. Short story is... I increased the "resolution" in Substance Designer *after* creating the substance graph. If I put it back to a multiplication factor of "1" (the 512x512 default) then it worked correctly. Now I need to figure out how to increase my base resolution of the "parent" in SD. I've been curious about that anyway, and now I have a reason to figure it out. But iClone shouldn't lock up. It ought to handle it more gracefully than that, even if it spits back an error message.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
Edited
9 Years Ago by
justaviking
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