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3DX stürzt ab beim laden einer fbx-Datei aus DAZ

Posted By Kalle3 9 Years Ago
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Kalle3
Kalle3
Posted 9 Years Ago
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Dank der DAZ Tut`s in Andys Liste hab ich mich getraut das neue DAZ 4.8 (64-bit) runterzuladen und einzurichten.
Ein erster Charakter war relativ zügig erstellt und auch die passenden facekey-duf´s von RL eingebunden. der Export als FBX erzeugte eine entsprechende Datei.
Das laden im 3DXchange 6.11 PRO war nicht möglich: Absturz beim laden, ohne Kommentar, außer, Sie werden benachrichtigt.... Das gleiche Spiel bei 3DXchange5.
Mach ich vieleicht etwas falsch beim Export aus DAZ?

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Kalle

Wenn es nicht funktioniert, ist es noch lange nicht kaputt!
Wenn es nicht kaputt ist, reparieren wir es auch nicht.
Wenn es funktioniert, stell keinen Scheiß damit an!

Postfrosch
Postfrosch
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@Kalle,
nimm den Haken bei "SubD Information" bei DAZ raus. Dann sollte es klappen
https://forum.reallusion.com/uploads/images/846f2279-a7e1-42ef-9472-8b9f.jpg


Gruß Werner


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9 Years Ago by Postfrosch
Kalle3
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Danke Postfrosch
Hat jetzt geklappt.
Aber was heißt SubD Information? Die darüber liegenden zwei Häkchen wären die auch verzichtbar?

Kalle


Wenn es nicht funktioniert, ist es noch lange nicht kaputt!
Wenn es nicht kaputt ist, reparieren wir es auch nicht.
Wenn es funktioniert, stell keinen Scheiß damit an!

Edited
9 Years Ago by Kalle3
Postfrosch
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@Kalle
SubD (SubDivision)  hat was mit der Erstellung der Avatare zu tun (aus Poligonen usw) Was genau kann ich Dir auch nicht sagen. Führt bei fbx zu IClone wohl zu Fehlern.
Die beiden Haken darüber dürfen nicht entfernt werden. Hier kommt schon eine Warnung vor dem Export wenn Du sie wegmachst

Gruß Werner


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vidi
vidi
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Subdivision surfaces  unterteilt das Mesh in weitere Polygone, also erhöht den polygon count um ein vielfaches Das Mesh wird feiner und glatter, aber mehr Polygone bedeutet auch mehr Speicherbedarf




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liebe Grüße vidi




Postfrosch
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@Vidi
Danke für die Erklärung.
Gruß Werner


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