Profile Picture

GTA can I add additional bones? Insects with 4 arms and 2 legs?

Posted By actxc 4 Years Ago
You don't have permission to rate!

GTA can I add additional bones? Insects with 4 arms and 2 legs?

Author
Message
actxc
actxc
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)Senior Member (256 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 6, Visits: 26
I want to animate a logo and thinking about more arms or legs.
How to start this? I am still a beginner.
IHatePie
IHatePie
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)Distinguished Member (7.5K reputation)

Group: Banned Members
Last Active: Last Month
Posts: 2.4K, Visits: 10.0K
There's no way to add additional bones to CTA characters.  However, you could build the additional arms/legs with props, and a nested hierarchy and pivot points so it appears as a fully functioning arms/legs. I think someone (either Vidi or Ibis) did a video on building pose-able props using this method.  The thing you'll need to remember is there will be no IK (Inverse Kinematics) possible, you'll have to keyframe the additional arm/leg movements with FK (Forward Kinematics) manually, and none of the built in animations will use the additional arms/legs.
Ibis Fernandez
Ibis Fernandez
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 1.1K, Visits: 4.1K
Here's that video:


Any animation you create for these rigged props can be exported and saved as regular motion files just like any other motion file in CTA. But because these are custom, any of the previous stuff wont work with them. But any new animation you create can be reused on the same prop as long as the prop itself is not modified.


https://forum.reallusion.com/uploads/images/ad51c90b-00a8-459d-8ca4-2136.gifhttps://forum.reallusion.com/uploads/images/8a2f40fd-0e13-4573-8f2d-feff.png
prabhatM
prabhatM
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 8.1K
Ibis Fernandez (6/4/2015)
Here's that video:


Any animation you create for these rigged props can be exported and saved as regular motion files just like any other motion file in CTA. But because these are custom, any of the previous stuff wont work with them. But any new animation you create can be reused on the same prop as long as the prop itself is not modified.


That was a wonderful tutorial !
exobnkr
exobnkr
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)Senior Member (308 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 15, Visits: 21
Yes, very interesting.



Reading This Topic