I've gotten that error - but unfortunately never figured out how to re-align it, worst part is that in my own experience ...it was recorded in the motion file. Technically the avatar is fine, but something fell out of place and got recorded in the motion file, and there is no one fix button to reset it.
I've since learned that better use of the pins on the motion layer panel, help prevent this issue.....I was creating martial arts moves, which involved lots of turning, twisting, jumping etc... without the pins properly locking parts of the character down, every extreme move seemed to nudge the gizmo some, till eventually it was just totally off center. pinning areas of the character when i was keyframing helped prevent that from happening.
Now what i mean by pinning, is if you look at all the circles on the avatar in the motion layer panel....they start default gray, but if you right click on them, they will change modes - prevent rotation...or prevent turn (twist ) ...and 3rd option prevent turn and rotation.
so say for example, you are doing martial arts, and your character is turning north while his legs and feet are facing west... ...pin everything that's not supposed to move so the IK chain doesn't move it. technically you don't have to pin everything, just the point of the body that you don't want to move at all..
I also made a special character with markings on it specifically for keyframing, because it's so easy to abnormally twist a limb with zero reference as to it's proper alignment....I drew lines on the avatar that gave me a visual reference of the default rotation of the bones, which helped me create natural twists and turns - abnormal rotations also contribute to the shifting gizmo.
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"To define Tao is to defile it" - Lao Tzu
Edited
9 Years Ago by
planetstardragon