So I made a custom character that was built in illustrator, and then transferred it over to drawplus to make all the multi angles, and exported as a .swf to work on the template mode within CTA2 Pipeline.
Everything worked fine and I did all of the little fixes in certain sprites to make them move more smoothly through bone joint re-alignment and joint masking.
There is only one area, however that for some reason just refuses to work properly. I don't understand why but I hope that someone who is more of a CTA2 veteran can tell me.
The joint mask for the left forearm has been activated, yet it doesn't make a difference. No matter what angle I rotate the character in, the left forearm is ALWAYS over the left arm parent.
Now I know that I can override this by going to the layer editor in stage mode, and send the L forearm to the back of the L arm. But that is only a temporary fix, and ends up being extremely tedious editing that portion on the timeline for every specific animation movement.
I just want the joint mask to work here. Please if anyone knows the workaround for this problem I would appreciate it immensely!