Profile Picture

Submit Your Wishful Features after iClone 6

Posted By Visconti 9 Years Ago
You don't have permission to rate!
Author
Message
RobertoColombo
RobertoColombo
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.6K, Visits: 3.0K
Dragonskunk (4/5/2015)
Here is a very powerful tool for iClone: The motion mixer.

The ability to choose a motion preset and combine them to other motion presets with options for the percentage override for each part of the body. Now you can mix and match increasing the ability to make even more unique actions. These setting can also be keyframed to transition form one motion to another seamlessly.

Example: Scene requires a character to walk and explain at the same time.

To do this you first select the the walking motion for your character then you choose another motion using the 'mix motion' feature and select the explaining motion. This opens a dialog with 4 percentage sliders to choose the amount of blend for each quadrant of the body. one for the right top, left top, lower right, lower left. In this example we will select 100% for the right top, 75% for the left top, and 0% for the 2 lower parts to keep the walking part.

There are so many uses for this feature, you can use a fixed pose mixed with a motion this will make the moving pose more subtle depending on how much the still pose is used. You can weave 2 motions that occur at different times for a smooth transition. You could have the character do things sitting that is mean for a standing motion and vice versa.


Isn't this exactly the Motion Puppet functionality (already available) ?
Cheers

Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

Dragonskunk
Dragonskunk
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 368, Visits: 1.4K
I'm taking about mixing from the content.

https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
Sifr
Sifr
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)Distinguished Member (3.2K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 644, Visits: 3.6K
Dragonskunk (4/6/2015)
I'm taking about mixing from the content.


Simular to the masking feature for iKinect plugin, but with adjustable sliders for blending the animation clips?w00tw00tw00t

----------------------------------------------------------------------------------------------
Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen.  CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron ReadySmileBigGrinTongueWinkCoolHeheSmoooothCrazySatisfiedWowPinchExclamationAlienDiscussKissArrowSadAngrySickExclamationBlushWhistlingw00tw00tw00t
SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX
Dell  Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus
Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen
Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.

RobertoColombo
RobertoColombo
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)Distinguished Member (10.2K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.6K, Visits: 3.0K
Dragonskunk (4/6/2015)
I'm taking about mixing from the content.


Long time ago Sen (I think...) showed how to create a motion for the Motion Puppet which wraps a motion from the content.
This way any motion from the content can be added to the Motion Puppet (i.e., you will see it as one of the select-able motion icons of the Motion Puppet) and can be applied over an existing animation with masking.
The feature is already available! Wink

Cheers

Roberto


My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

Dragonskunk
Dragonskunk
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 368, Visits: 1.4K
I wish for iClone to have some kind of crowd simulation. Where you can control many characters at once with simple rules and guidelines for them to follow. Throw in some randomness for motion shape and UV or colors of each character. Make a crowd follow a path or let them walk around and avoid obstacles. That would be so much fun just to experiment with alone. Imagine what epic stories could be told.







https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
hattori kun
hattori kun
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 868, Visits: 4.1K
You can do this with softimage crowd sim and import the fbx into Iclone.
The problem I ran into was the polycount.
Iclone can't handle moderate polycount. It has to be low, maybe +-1k per character.
So they have to improve the mesh engine first before they do any crowd sim within Iclone.
prabhatM
prabhatM
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.8K, Visits: 8.1K
hattori kun (4/20/2015)
You can do this with softimage crowd sim and import the fbx into Iclone.
The problem I ran into was the polycount.
Iclone can't handle moderate polycount. It has to be low, maybe +-1k per character.
So they have to improve the mesh engine first before they do any crowd sim within Iclone.


Is it possible to bring in a SCENE as FBX into ICLONE ?
planetstardragon
planetstardragon
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K, Visits: 45.9K
yes, but you would have to either save their transform parameters so they don't enter at zero, or attach everything so it's imported as one asset that you can disassemble after import. There is no formal setting to import an entire scene, but you can apply the logistics in individual exports all the same so as you import each part, it simply falls into it's correct place. Also, no lights and camera.


Edited
9 Years Ago by planetstardragon
Dragonskunk
Dragonskunk
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)Distinguished Member (7.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 368, Visits: 1.4K
There's no off switch for the message panel, it should an option in the preferences.


https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
prabhatM
prabhatM
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.8K, Visits: 8.1K
planetstardragon (4/20/2015)
yes, but you would have to either save their transform parameters so they don't enter at zero, or attach everything so it's imported as one asset that you can disassemble after import. There is no formal setting to import an entire scene, but you can apply the logistics in individual exports all the same so as you import each part, it simply falls into it's correct place. Also, no lights and camera.


In the context of a crowd scene, I meant the AVATARS as well.



Reading This Topic