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Iclone 6 dx 11 - hair and fur, NVIDIA HairWorks

Posted By hattori kun 4 Years Ago
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hattori kun
hattori kun
Posted 4 Years Ago
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Last Active: 6 days ago
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I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia Smile
It would be great to have real time hair and fur in Iclone 6 dx 11.


Hair styling tools already in the works? BigGrin

LookingGlassGraphics
LookingGlassGraphics
Posted 2 Years Ago
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I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
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LookingGlassGraphics
LookingGlassGraphics
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 118, Visits: 717
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
Looking Glass Graphics

NVIDIA GeForce GTX 1080
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4201 Mhz, 4 Core(s), 8 Logical Processor(s)




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