Profile Picture

Iclone 6 dx 11 - hair and fur, NVIDIA HairWorks

Posted By hattori kun 9 Years Ago
You don't have permission to rate!
Author
Message
hattori kun
hattori kun
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 868, Visits: 4.1K
I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia Smile
It would be great to have real time hair and fur in Iclone 6 dx 11.


Hair styling tools already in the works? BigGrin

LookingGlassGraphics
LookingGlassGraphics
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 171, Visits: 1.1K
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
Marketplace Link:
Looking Glass Graphics

Primary
NVIDIA GeForce RTX 3060
Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram
Secondary 
NVIDIA GeForce GTX 1080
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram

LookingGlassGraphics
LookingGlassGraphics
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 171, Visits: 1.1K
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
Marketplace Link:
Looking Glass Graphics

Primary
NVIDIA GeForce RTX 3060
Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram
Secondary 
NVIDIA GeForce GTX 1080
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram




Reading This Topic