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Iclone 6 dx 11 - hair and fur, NVIDIA HairWorks

Posted By hattori kun 9 Years Ago
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hattori kun
hattori kun
Posted 9 Years Ago
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Last Active: 2 Years Ago
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I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia Smile
It would be great to have real time hair and fur in Iclone 6 dx 11.


Hair styling tools already in the works? BigGrin

LookingGlassGraphics
LookingGlassGraphics
Posted 7 Years Ago
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I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
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Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram
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Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram

LookingGlassGraphics
LookingGlassGraphics
Posted 7 Years Ago
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I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  


J. Rosa
Marketplace Link:
Looking Glass Graphics

Primary
NVIDIA GeForce RTX 3060
Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram
Secondary 
NVIDIA GeForce GTX 1080
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram




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