hattori kun
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hattori kun
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 868,
Visits: 4.1K
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I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia It would be great to have real time hair and fur in Iclone 6 dx 11. Hair styling tools already in the works?
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LookingGlassGraphics
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LookingGlassGraphics
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 173,
Visits: 1.1K
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I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.
J. Rosa Marketplace Link: Looking Glass Graphics
Primary
NVIDIA GeForce RTX 3060 Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram Secondary
NVIDIA GeForce GTX 1080 Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram
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LookingGlassGraphics
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LookingGlassGraphics
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 173,
Visits: 1.1K
|
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.
J. Rosa Marketplace Link: Looking Glass Graphics
Primary
NVIDIA GeForce RTX 3060 Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram Secondary
NVIDIA GeForce GTX 1080 Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram
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