Hi Ken,
It's 1 am here and I'm about to disappear soon - hope that's OK.
Assuming you made your figure out of separate props within iclone, you could proceed in a couple of ways - neither of which I've tried for myself.
One way is to start over
with Clone Bone which is a character you should have.
You bring props, such as the ones you've used already, into your scene and attach them one-by-one to the character's bones. I say 'attach' but iclone has an attach function and a link function. I think you would use 'link' for Clone Bone characters. There was a tutorial on You Tube.
Such a character can accept Reallusion's standard animations. Iclone includes a Clone Bone Robot (Zac?)
If your figure is a one-piece, modelled mesh then you would need a package such as Carrara or DAZ Studio (free) to rig it with bones and then import it with 3dXchange. This takes a bit of learning.
Finally, if you have just put props together, you could adjust the hot-point of each prop and animate them by rotating them around the hot-point frame by frame. Again you would link the props into a hierarchy so that the thigh rotation would affect the calf and foot, for example.
You would need to move hot-points away from the centre of each prop because that is the point they will rotate around by default.
Hope this is helpful.