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Posted By gcshep 5 Years Ago
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gcshep
gcshep
Posted 5 Years Ago
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I have asked him if he could do a few screen shots as to what to do.

Eventually I would like to have ago but my artist skills are ok (when her who must be obeyed ) says houses needs painting.

Don’t know if you know this site TF3DM – 3D models for free but I thought might give some these models ago with rigging first Site below.

http://tf3dm.com

George
gcshep
gcshep
Posted 5 Years Ago
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I have managed to bring down the face count from 507,904 to 31,744 you can bring it even smaller if wish I have attached a word document explaining all.
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Face Counts.doc (114 views, 622.00 KB)
SirWill
SirWill
Posted 3 Years Ago
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Greetings all.Well I am having issues exporting specific characters from blender to 3DExchange. The characters are well rigged and rigify was used but when exporting to 3Dexchange pop up message says " Does not support file format". My question has anybody else noticed this and if not how does one go around it? I have tried several methods but still nothing is forthcoming. I am using blender 2.77.Your response will be highly appreciated.
urbanlamb
urbanlamb
Posted 3 Years Ago
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Its the rigify .  Make sure its one continuous skeleton and remove all the stuff used for animating and just leave a basic skeleton.   

This is super basic but it will give you the info needed to get a skeleton in that you made 

https://www.youtube.com/watch?v=8tvzXClb2d8

I would suggest you make a skeleton of your own and not use rigify and make it to meet the iclone criteria and just re-use it.   Once you make the thing you dont need to make another you can use it over and over again.






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3 Years Ago by urbanlamb
DebMark Productions
DebMark Productions
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Just to add my 2 cents worth, the major problem when importing already rigged characters is that the number and location of the joints do not match what iClone is expecting.  An example is when you try to bring in 3 hip joints or 3 joints for the arm and shoulder.  First of all, look at the specific joints iClone is expecting and match it with your rig. I use the free program, bvhacker, to adjust by adding or removing the joints in order to resolve any conflict when I import motions into iClone.



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