As the peel function is not available in max 2011, I had been struggling to efficiently unwrap complex geometry in this version. Pelt and relax works well for symmetrical and simple geometry but with more complex shapes, aside from manually moving the verticies, I cannot seem to find an efficient method of unwrapping that works well.
Any advice?
The best option I have found is to place seams (sometimes in places I don't want seems) and pelt, then manually move the verticies into place without using relax.
Edited
10 Years Ago by
rcsinger29