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Breathing

Posted By Agonos 7 Years Ago
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Agonos
Agonos
Posted 7 Years Ago
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The lion, king of animals, thank Duchess
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7 Years Ago by Agonos
bud_20121023184423262
bud_20121023184423262
Posted 7 Years Ago
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I, too, have been looking for awhile on how to do a chest expansion / breath motion.

I recently saw an iClone movie where the character was doing this, so I know it can be done.

I'm interested in trying the "Morph" solution, but when I load Chuck into 3DXchange, I only see a "Facial Morph" option.

I like the idea of re-sizing the spine bone above, but I cannot see a way to do this in iClone/3DXchange, unless I'm missing something.

I don't need to cycle it or anything. I just have a shot where the character takes a deep breath. I'd love for his lungs to fill up with air, but I have a work-around for now.

How does one "morph" the spine bone?

Or has anybody since come up with other solutions?

All thoughts/ideas/suggestions appreciated.

Peace,
Bud

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animagic
animagic
Posted 7 Years Ago
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This is really a shot in the dark, but from what I understand you can now add extra bones so maybe something could be done with that...Unsure


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bud_20121023184423262
bud_20121023184423262
Posted 7 Years Ago
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Thank you, Animagic,

I haven't played much with bringing characters into 3DXchange, but I hope to soon!

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rcsinger29
rcsinger29
Posted 7 Years Ago
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Horror Movies Motion - Slayer - Idle 1

Is the best "breathing" simulation I have found.

Use motion puppet to reduce the exaggeration and slouch of the motion.

 


Ascensi
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If you are interested in real breathing for your characters I've introduced a concept on the feedback tracker  I hope you vote on that should morph the chest area and ik the shoulders simultaneously mimicking to the body what lungs do but also introduced other fantastic possibilities such as real time shock waves through a large character with fat, breasts, butt, flab wiggle.

This should allow everyone to easily add/activate breathing - just give your character animated 3D lungs and veins on softbody physics for characters based on character weight maps!  <---Link  please vote.
 The lungs could have a few animations -rapid breathing, calm, inhale/exhale, dead, random for fear. -could be a standard. I've also suggested the same to a developer of Obi softbody Physics on the Unity asset store to have a pipeline to port this for games as well.

Our first product "Photorealistic Water And Wave Maker"  Store Page Link 
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