Hey sw000000p. Thanks for he tips. ... I get the feeling you didn't read my entire post though.
I didn't understand it, and for that reason I moved to a simpler engine. The logic is still being applied and used, just in a simpler way.
The reason they can't make a start to finish tutorial on how to make a game is because what if you want to make a different one? Although making a game from start to finish (even a small one) in uScript and having a tutorial for it would shed a lot of light on things and really give people an idea on how to do it.
Game Maker Studio has one... heck, Unity even has some with normal scripting. (Or they used to anyway don't know if it's still there).
I think that both step by step AND concept tutorials can be rather helpful.
Simply using Step by Step tutorials alone without really explaining the tools won't get you far unless you can use your thinking to use them differently.
As for uScript, having documentation that gives good explanations of the nodes and what they do without sounding so abstract would be great. So a basic description and one or two examples of how the node can be used... for EVERY NODE. This is the reason I couldn't fully use uScript.
And that's why I'm using Game Maker Studio to make some simple games with the same concepts I wanted to use for my Unity ideas minus all the sweet effects and level designs I wanted to use in Unity (which I do know how to make, just don't know how to call in code as of yet)
Being an artist and being a developer are two different things.
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***BEST OF THE CORE**
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Creation begins at the core.