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Space Navigator support needed

Posted By Sombrero76 11 Years Ago
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Sombrero76
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Posted 11 Years Ago
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Dear Reallusion Developers!

Almost every 3D software package has built in support for Space Navigator today. The 3D mouse is the perfect tool for moving, rotating camera freely and naturally in space, at six level of freedom. I'm using it with 3DS Max, Rhinoceros, Blender and Photoshop, but there are hundreds of softwares supporting it:

http://www.3dconnexion.com/supported-software/software0.html

Since I've tried it, normal mouse navigation became a real pain. When I first seen iClone, I was happy with the endless possibilities of the program, and all the cool stuffs I ever dreamed about before, but then came the cold shower: it does not support SpaceNav. What?! I didn't believed it.

Camera animation is one of the most problematic area in making professional quality machinimas. Keyframing is not an intuitive way, especially for smooth, precise movements, helicopter-like flyby-s, artistic, fine, variable speed zooms, dollys, crabs. In these areas SpaceNavigator is the ace of aces.

Some places, where the support would be cool in iClone:

- view navigation in editor mode
- realtime camera movement capture (generating keyframes)
- prop movements, rotation
- facial or body expression animation (up to six independent parameters at once!)

For a great implementation check Second Life. That has a nice control panel to customize the influence of each axes, set inertia for contols and function mapping.

From technical viewpoint SpaceNavigator is a normal HID (Human Interface Device) USB device, the readout is the same as any joystick. (I am hobby coder, it took about one hour to write a small camera navigation program in Java...)

I know that the developement schedule of iClone is tight, and it's good to see the quickly widening feature-set, but please re-consider the SpaceNavigator (or general HID) support too, because without this your product stays just a cool toy, not the heaven of machinima makers.

Sorry for my poor english...

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11 Years Ago by Sombrero76
animagic
animagic
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There's nothing wrong with your English! I think you make a fine case for supporting Space Navigator. I've never used it, but it sounds very useful.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

aranyka
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Posted 11 Years Ago
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I totally agree with Sombrero76. Please solve this problem. Maybe it is already working on it?
It would be nice to know the answer.
Best regards
warlord720
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It would be great to see support for this.

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Peter (RL)
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Posted 11 Years Ago
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This has been requested a few times now but there were then no plans to support Space Navigator.

I will of course pass forward your suggestion again. It will certainly be considered. Smile.

                                                                

Peter
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www.reallusion.com


Dreamcube017
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It'd make scenes a LOT easier to navigate and set up. That's for sure.

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Sifr
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Any new input device support that puts it closer to the term: PRO league - gets my vote for sure.w00t

Also how can a software developer get their hands on an iClone SDK to make some REAL 3rd party tools or alternate uses for some parts of the kernel.w00tw00tw00t

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Dreamcube017
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3rd party tools would be cool. I'll say that.

I don't like tossing around the P word very often as it gets rather jaded.

I can go buy Maya... but will taht alone make me more Pro?... nope.

All that being said, The navigation thing would be pretty useful. Maybe if the devteam keeps haring it, they'll break down and put it in.

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JasonSWrench
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I complained about this very issue a couple of years ago when I first started playing around with 3D mice on another project. I'm still baffled that Reallusion has missed the boat on this one because it would make perfect sense in both iclone and CrazyTalk Animator. I'm just glad to see other people discussing this besides me.

Jason
Sifr
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I don't like tossing around the P word very often as it gets rather jaded.

I can go buy Maya... but will taht alone make me more Pro?... nope.


Your absolutely right Dreamcube it is jaded, but this is the tag line attached to the products I purchased from RL, along with Pipeline; another "P" word by the way.w00t
SO feel free to let the "P" fling(no pun intended).Wink

In all fairness the term you may have confused "P" with is Industry Standard, these are two different terms MAYA is an "I.S." product.
You use "I.S." products to make "P" quality content, in most cases, for I.C.P.(not Insane Clown Posse)... anyways, this navigation peripheral, although not industry standard, is preferred by "PROS" in the industry... there I said it aganBigGrin now where was I???

Oh... yeah, so to that end MAYA LT looks pretty cool huh.... it's not PRO, it's not I.S..... it's Indie... and oh yeah I think it's the other two previously stated as well.... I think?Wink

Now how jaded is that.w00t


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Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen.  CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron ReadySmileBigGrinTongueWinkCoolHeheSmoooothCrazySatisfiedWowPinchExclamationAlienDiscussKissArrowSadAngrySickExclamationBlushWhistlingw00tw00tw00t
SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX
Dell  Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus
Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen
Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.




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