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wendyluvscatz
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wendyluvscatz
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.5K,
Visits: 19.4K
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I was not actually being sarcastic Sw00000p, I AM pretty sure you could do it. Even if it was indeed in Max using your facial mocap stuff on the 10heads and animating the 10arms and legs there and rendering in iClone.
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dpage
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dpage
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 12,
Visits: 87
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So is there currently any way to export lip-syc from iclone to FBX or BVH?
I've been bbeating my head against the wall trying to get lip-sync from either Iclone 5 Pro or Crazytalk Pro to Unity.
I'm hoping to use it in conjunction with the custom motion anims for an Augmented Reality App for a large job, but can't get the CTS script or any sort of export of the lip-sync and facial animations into 3DXchange so i can export an FBX of it.
Any Suggestions or Work arounds?
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dpage
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dpage
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 12,
Visits: 87
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Any way I can bake the facial anims into the face bones?
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 28 minutes ago
Posts: 15.7K,
Visits: 30.5K
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dpage, you'll probably have to wait till version 5.4 comes out. It may be possible via 3DS Max; sw00000p would know.
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ArchAngjel
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ArchAngjel
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 31,
Visits: 408
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: 28 minutes ago
Posts: 15.7K,
Visits: 30.5K
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At this point, I have it rather be thouroughly tested than rushed out too early... Take your time, beta-testers!
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Corvega
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Corvega
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 219,
Visits: 1.0K
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What do you define an ALMOST ready? I think everyone has been more than patient waiting since last June. Will this upgrade also fix the issues related to movement of the fingers?
https://www.youtube.com/user/wcthrill
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vidi
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Group: Forum Members
Last Active: Last Week
Posts: 10.8K,
Visits: 40.2K
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I just have one question. Can youo import morphs for any object? That means morphs I created for an object in any program? Is this possible? Yes or no.
Bruce says All imported character will be able to use the lip-sync and look-at functions, live facial puppeteering, and face key editing if the corresponding face poses have been mapped. You can also create your own custom puppet profiles for specific facial performances. .... Users can start to imagine how this powerful feature will benefit them
------------------------------------------------------------------- liebe Grüße vidi
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planetstardragon
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planetstardragon
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 11.5K,
Visits: 45.9K
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....
☯🐉 "To define Tao is to defile it" - Lao Tzu
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bluemidget666
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bluemidget666
Posted 11 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Since when RL makes beta testing? Is this new for the "super facial patch" or did they do that for other patches in the past, too? As far as I know they have not done it for a patch before but this is much much more than a patch
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
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