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iClone 5.4 & 3DXchange 5.4 Updates with Facial Animation

Posted By Bruce (RL) 11 Years Ago
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iClone 5.4 & 3DXchange 5.4 Updates with Facial Animation

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wendyluvscatz
wendyluvscatz
Posted 11 Years Ago
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I was not actually being sarcastic Sw00000p,
I AM pretty sure you could do it.
Even if it was indeed in Max using your facial mocap stuff on the 10heads and animating the 10arms and legs there and rendering in iClone.




dpage
dpage
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So is there currently any way to export lip-syc from iclone to FBX or BVH?

  I've been bbeating my head against the wall trying to get lip-sync from either Iclone 5 Pro or Crazytalk Pro to Unity.

  I'm hoping to use it in conjunction with the custom motion anims for an Augmented Reality App for a large job, but can't get the CTS script or any sort of export of the lip-sync and facial animations into 3DXchange so i can export an FBX of it.


Any Suggestions or Work arounds?
dpage
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Any way I can bake the facial anims into the face bones?
animagic
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dpage, you'll probably have to wait till version 5.4 comes out.

It may be possible via 3DS Max; sw00000p would know.


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ArchAngjel
ArchAngjel
Posted 11 Years Ago
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Not complaining but nearly every day since the release of 3dxchange 5 I have logged in to see if the Daz to Iclone facial animation to add speech to my imported Daz characters is ready. I'm just a hobbiest and have been patiently waiting to use this feature. I know 1st quarter means by end of next month however is there a beta to play with for a month? please? Smile w00t BigGrin
animagic
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At this point, I have it rather be thouroughly tested than rushed out too early... Take your time, beta-testers!


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Corvega
Corvega
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What do you define an ALMOST ready? I think everyone has been more than patient
waiting since last June. 

Will this upgrade also fix the issues related to movement of the fingers?


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vidi
vidi
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I just have one question. Can youo import morphs for any object? That means morphs I created for an object in any program? Is this possible? Yes or no.

Bruce says BigGrin
All imported character will be able to use the lip-sync and look-at functions, live facial puppeteering, and face key editing if the corresponding face poses have been mapped. You can also create your own custom puppet profiles for specific facial performances.
....
Users can start to imagine how this powerful feature will benefit them
Wink

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liebe Grüße vidi




planetstardragon
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bluemidget666
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Since when RL makes beta testing? Is this new for the "super facial patch" or did they do that for other patches in the past, too?


As far as I know they have not done it for a patch before but this is much much more than a patch Smile



I Make My Mates Do The CanCan For The Amusement Of Killer RobotsBigGrin

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