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Stuckon3d's freebie tutorials for iclone5 and more!

Posted By stuckon3d 13 Years Ago
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stuckon3d
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Posted 11 Years Ago
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It has been brought to my attention that the playground file was working a little weird. The chains and the ragdoll were shaking like crazy. I looked at the file and it looks like the "constraint settings" got a little change in the behavior on the latest update or updates after the release of the file. The feature that is breaking the proper behavior is a check box called " collision constrained object". Select the piece that are linked and "uncheck" the box. This will bring back the ragdoll and chains back to the proper behavior.

Cheers,

Stuckon3d

PS: press q for selection and drag click to multi select. Just make sure you dont grab the parent of the chains.



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11 Years Ago by stuckon3d
NFTS.Games
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Posted 11 Years Ago
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Cool tutorial my friend.
Now.....how about when the character is moving along a path ?
I have a character, moving along a path, with a standard walk cycle.
Im trying your method that aligns the weight to a particular leg however the results are wrong Smile
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11 Years Ago by NFTS.Games
stuckon3d
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NFTS.Games (4/25/2013)
Cool tutorial my friend.
Now.....how about when the character is moving along a path ?
I have a character, moving along a path, with a standard walk cycle.
Im trying your method that aligns the weight to a particular leg however the results are wrong Smile


Hi N G,
The sliding feet tutorial was meant for regular motion files. When you use motion paths for avatars, you are using looped cycles that are created in place and the path dictates the forward translation. In order to stop the foot sliding you will need to adjust the speed of the translation throughout the length of the path until you dont see any more sliding. There are a few tutorials out there that show you how to adjust walks on a path. IF you still need help after that, let me know and ill post one on you tube that it is more specify to your situation.

Cheers,

stuckon3d



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ziggy123
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Posted 9 Years Ago
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Hi There - happy new year and thank you for the tutorial.

I am interested in building a rope/fish line (seethrough) that is wrapped on a spool - the idea is when I pull the string/rope/line it will rotate the spool - any ideas on how to acheieve this?

Also, was wondering how to create a matrix of needles (Like the real-world ones that are used as a game in which one uses his/her hand by pushing needles in a matrix and leaving an "impression" of the hand into that box/device) and then having a magnet object that pulls or pushes the needles as it travels anlong that surface depending on polarity.

Thnaks in advance,
Sagi
DADA_universe
DADA_universe
Posted 9 Years Ago
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Would like to register my thanks to Stuckon3d for the ragdoll tutorial series and freebies. I'm late to the party but found it timely and a great help, given I had spent a long time already trying to find how to use kinematic physics to animate more realistic fights, etc.

Here's my first quick and quirky test https://www.youtube.com/watch?v=rmAFhv4dvrY&feature=youtu.be using tips gained on this thread. Punching hand has a kinematic physics enabled object parented to it. Raster is rigged to a rag doll following tips by stuckon3d. Found adjusting the world scale and constraint stability under the world physics setting for the rag doll provides some measure of calibration for the rag doll's behaviour. (otherwise I found it difficult to get what I wanted because it got too sensitive to the kinematic object's presence and collapsed almost immediately the simulation started). Also found that removing the constraint setting and adding a new one (point to point world) to the rag doll also made it react more naturally to the punch. Albeit not being able to layer animations on the simulated ragdoll makes Rasta look stiff and punch drunk. Test made in iClone 5.5, rendered in iClone6. Thanks for looking.
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9 Years Ago by DADA_universe
stuckon3d
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@ dada_universe and ziggy123

Sorry guys for not responding sooner, my spare time is not like it used to since i had my kid. Tongue

@ziggy123

did you solved your simulations yet? I think i have a few ideas on how to do them, i just dont have the time to do a video tutorial yet. Please let me know, the needle bed sounds like a fun challenge.

@dada_universe

Great job, if time permits i will update the ragdoll to the new PhysX engine.

Cheers,

Cris



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