[Archive] Flat open spaces...

Reallusion Forum
Reallusion Home      Members   Calendar   Who's On
Welcome Guest ( Login | Register )
      



[Archive] Flat open spaces...Expand / Collapse
Author
Message
Posted 10/11/2007 3:17:08 AM
Newbie

NewbieNewbieNewbieNewbieNewbieNewbieNewbieNewbie

Group:
Last Login: 1/2/0001 12:00:00 AM
Posts: 0, Visits: 0
 
Blank 3D Locations.


There's something very undemanding about the Sets and Locations used in iClone that are premade regarding memory and preview rendering..

Blank Flat Areas with potentials of varied BG's.
Would it be possible, therefore, for a suite of flat areas to be released that would allow for modelling inside iClone by the user to incorporate the creation of, say, office blocks, generators, back yards of industrial buildings and etc. We could then add our own offices and warehouses with floors that didnt have crocusses popping up through them.

Weedy Flooring!!!
My simple request is based on the fact that if simple grass land is used the grass sticks up through the floor.
Logically it could be argued that you simply raise the artificial floors therefore to by pass this but at the expense of ground shadowing.

Warehouse, Industrial & Factory Flooring.
By having a suite of, for example,
tiled flooring,
grey paving slabs,
crazy paving,
tarmac,
carpet???
oil stained conrete,
staggered brickwork,
brushed steel,
non slip group 2 allouminium (the stuff with lil raised diamonds on)
Wooden planking in Oak, Pine, Oiled Decking

& etc it allows devices with sufficient ram to thereafter create the buildings themselves and enjoy
a) low resource sapping and
b) shadow & lighitng ability
by creating blocks that are representative of, or fully functional for internal/external shooting.

It's a simple thing but with the advancing abilities of members and hardware, this would definitely be an asset here this end I could use indefinitely.
I can make the texture for the flooring and the cityscape BG's but it takes alot of resource making maps/planes to the high resolution I rerquire especially after texturing them and adding stunted reflection.

Armstrong.
Post #877
« Prev Topic | Next Topic »


Reading This TopicExpand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Visconti, Peter Edwards, Spider, JMartin, Phil_20090922184357260

PermissionsExpand / Collapse

All times are GMT -5:00, Time now is 4:02pm

Powered By InstantForum.NET v4.1.4 © 2009
Execution: 0.219. 11 queries. Compression Enabled.