The first thing to consider is whether you want to pay for temporary software or not. RL seems to be implementing a new license scheme that essentially makes your license temporary (limited to 5 install/uninstalls)...among other things. Software usually has a perpetual license. The problem with install limits is many fold: computer death, hardware upgrades, infection issues, etc can all cause you to have to re-install software. People who used Antic's software learned the hard way that temporary software is not worth the money.
Granted, iClone is not under the new licensing scheme of CrazyTalk Animator..., yet. But, this seems to be the way RL is going. And having to buy another license (I don't care how much it is discounted) to install to a laptop is not attractive. Neither is the necessity of being online to install the software (this is a major security issue).
See the discussions:
https://forum.reallusion.com/Topic75417-161-1.aspx
https://forum.reallusion.com/Topic69118-251-1.aspx
https://forum.reallusion.com/Topic74594-253-1.aspx
If none of the above bothers you and you don't mind:
Operating creatively in a closed system where the full functionality of character animation is limited to RL content only (lip sync).
Being limited to RL's low resolution characters in order to take advantage of things like lip sync.
Being limited to low resolution assets in order to take advantage of iClone's render speeds.
Basically, being limited, then iClone might be a good option.
Before the licensing policy changes, RL's products were attractive b/c of ease and speed. If, in the future, iClone is licensed like CTA I will not be upgrading. Until I know for sure what iClone's licensing policy will be, I will not be investing in any new assets.
As mentioned before in this topic there are many alternatives. Most likely they will cost you. But, at least you'll be purchasing licenses that are perpetual and worth the virtual paper they are printed on. And what you pay for in plugins you'll make up for in inexpensive Poser/DS content (not to mention options, variety and choice of content and content vendors).
In fact, the options are getting richer:
With puppeteer, lipsync and Animate (plugin), DS can do decent animation.
With plugins Daz Studio can lower the resolution of Poser/Daz character/content for faster renders.
With plugins these characters can be exported to most programs that accept collada or fbx, in many cases keeping the textures and rigging in tact.
I believe someone is working on a GPU based renderer for DazStudio...this means near real time rendering (even with high resolution characters).
If you have a GPU, blender, Houdini, Cinema 4D, Lightwave, Xsi or Maya you can probably already take advantage of using your DS/Poser content with an internal or third party GPU Real time renderer
I like DazStudio because it makes it easy for me to port characters and content to other programs. If ever I become proficient animating in a professional application or a game engine, I can bring my legacy DS content with me to that app (high resolution and decimated versions).
As games become more HD and more people invest in GPUs, the low resolution look will quickly become dated.
As systems become more open source and options expand, most want to patronize companies that make it easier for them to learn and grow. I will drop companies that try to box me in, make life more difficult (or expensive without value added) and limit my options.
Just a thought.
Edited
13 Years Ago by
qdai