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Tutor
      
Group: Administrators
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How to convert 3D objects from ZBrush to iClone through 3DXchange?
Step 1: Generate Color Texture from ZBrush Color Paint
To paint color map, turn off Zadd, use RGB only, adjust RGB Intensity for the appropriate color transparency. Turn color paint to a texture Image, and export color map as an BMP file Tool- Texture - Color to Texture (select GUV as default)
Texture - Flip Texture V (all UV in ZBrush is V-Flipped) Export color map as - BMP file
Step 2: Exporting OBJ with Color Map from ZBrush
After you have z-sculpture the model and paint the texture in ZBrush, switch to the lowest subdivision level if you want to have a low polygon model as the base in iClone
In Tool - Export menu - turn off Grp, only leave OBJ, Qud and Txr ON
If check Grp (Group) off , the whole model will in one single mesh node Set Export Scale to 10 in Zbursh - Tool - Export, the size will be appropriate for iClone To export OBJ together with Color Map, Export OBJ via Tools menu - Save As , this path will contains color map in OBJ output
Because the ZBrush texture coordinate is not the same as iClone, please Flip-V the Color Texture before export. In Texture Menu, press button to toggle texture vertical flip
Step 3: Generate Noraml Map in ZBrush via ZMapper Plugin
Download ZMapper From http://www.zbrushcentral.com/zbc/showthread.php?t=031281
Unzip ZMapper - copy all files into ZBrush\ZStartup\ZPlugs After fine sculpturing in highest subdivision level, you can see the very fine detailed surface
Now switch back to lowers resolution geometry level (Shift-D) to prepare the normal map for low-res model
Access ZMapper in ZPlugin - it opens a separate program
Open Configuration - select Nvidia TangentSpace BestQuality as the normal map profile for iClone
Click on Projection Tab - Create Projected Normal Map , now it starts to calculate the normal map Shift + mouse drag to move the light and preview the normal effect in ZMapper Now - Exit from ZMapper (press top left corner Exit button) V-Flip and then save the Normal Map as a BMP file
Step 4: Convert Color-textured OBJ Models into iClone via 3DXchagne
Load OBJ into 3DXchange, you will see the ZBrush model well displayed with texture map However, the default OBJ model exported from ZBrush shows polygonal sharp edges, you need to smooth it in 3DXchange Under the "Auto Smooth" button, Input a larger angle. Here we use value 120 to smooth all neighboring faces below 120 degree
Press hotkey F (Front View) to check the model orientation, you can rotate and align the object to the scene root ground level by pressing Align to GND button Press Export to send VNS model to iClone content folder
Step 5: Applying Normal Map in iClone
Load the previously 3DXchange generated VNS model from ZBrush OBJ export Load the Normal Map in iClone - Bump map channel, check "load as a normal map" ON
In iClone, select the light number, and mouse drag to shift the light direction in 3D window, you can see surface details.
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Visconti Forum Moderator
Reallusion, Inc. http://forum.reallusion.com
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