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| Hi, Neil
I think you need to switch your shadow setting. If you select "Drop Shadow", you will find the shadow can not be on the surface of the 3D Scene. You should select "Self cast shadow" (available in pixel shader).
Drop shadow

Self case shadow

Thanks Visconti
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Group: Forum Members Last Login: 12/7/2008 12:39:49 PM Posts: 134, Visits: 544 |
| How about an easier way to import textures with the models, including imbeded textures. Also the ability to create custome bones and assign them to imported models before exporting to iClone, to use the motion library already built up.
Sifr Allah |
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| Hi, Sifr
Do you mean "import texture with models" or "import model with textures"? I am not quite sure what texture with models mean. Any further info?
With regard to the custom bones, I think you can make it in the next version. As I know, you won't have to follow our white paper with the offered Max template to create characters for iClone in the future.
Thanks Visconti
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| | Hi Visconti, That's great to hear about the new features added to 3d Xchange. What I ment to had said wuz models with textures included,including if any, animated procedurals, because a lot of my models import into 3d Xchange as meshes even though the the textures are included in the files as .jpg or uv textures. When I load into other 3d programs I can apply the textures to the mesh.
Sifr Allah |
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| Hi, sirf
Do you mean that...you can preview the motion after you one click on the icon in the motion template panel?
Regards Visconti
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| | Hi Visconti... I've been modeling here for a while and I don't know if I covered this previously but in v.3 or ahead is it a possibility that we can actually choose where the Central axis is on the architecture. For example, some blocks as standard inside iClone have a direct central point as their axis. Spheres and etc. Door Axis etc: Others, like the Door in the house architecture has an edge axis so that it rotates on this exactly as a door would. (So invaluable.) Merging and thereafter selecting central axis: After merging props and objects it would be superb if we could choose where the central axis was for the grouped/merged items and/or decide where we want the created object to rotate from, or, from what plane. I know many promote the element of external software making such changes but I can't see any promotional disadvantage to iClone actually incorporating this important and necessary facility within its own capabilities.
Your thoughts?  Armstrong
CLICK HERE TO SEE FULL SIZE! W.I.P. "Medieval Chinese Painting Exhibition" over 6 sets. iCloneTutorials.com No Imagination, no comment! |
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Group: Forum Members Last Login: 12/7/2008 12:39:49 PM Posts: 134, Visits: 544 |
| | Hi Visconti, The feature I'm referring to in theory and practice should work like the included link above, no click just hover, or which ever is the least resource hogging...and to help Armstrong out I believe the feature he's looking for can be preformed within 3d Xchange, but don't hold me to it, my trial version has expired so I can't positively confirm this.
Sifr Allah |
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