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3 more items to add to my list:
1. UNDO - Self Explanatory
2. Deletions - Send to Recycle Bin instead of immediate deletion with no chance of recovery.
3. Character Saving: A selection box or preference setting which allows me to choose whether the Character is saved with all accessories or not. Without this option, I am duplicating the accessories that I already have on file when saved with the character. This has the potential of tripling the size of VNS files stored concerning the accessories; One in Accessories, One stored with the character, and one stored in the project file. Imagine how many are saved when multiple characters use the same accessory in a single project!
Saving accessories with the Project file is understandable, but not always necessary when the character is saved separately. Multiple characters would be a storage nightmare eventually if you use multiple characters in a project that utilize the same accessories (e.g. Knights using the same armor and comprised of 20 using the same accessory(ies).
Perhaps a dynamic linking to the accessories folder for the accessories used in a project would be possible. Then when the character is loaded the accessories are re-linked to the character for items already available in the accessories folder.
Cricky
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>> hi visconti - i was hoping rotoscoping can be applied to textures - example i can map an avi onto a tv prop so it canbe part of the scene.
Hi, Gabe
Yes. You can import avi to prop to make TV show in 3.0. No problem with that.
Visconti
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Hi, Cricky
>> Timeline: The ability to edit and copy timeline activity from one single item on the timeline to another separate item (i.e. duplicate actions for multiple props). Here is a trick for you. In iClone 2.5, you can link A to B easily. Therefore, you can link A to B (including a finished timeline), and hide B. Then, you can get the same result.
>> Able to select a sequence on the timeline and reverse the sequence after copy / paste. Reverse is not decided so far, sorry.
>> Rendering: Disable the View screen while rendering as an option to restore additional video resources to the export rendering possibly speeding up the export process. Actually, iClone has processed it when rendering. I am afraid it could't be faster.
>> Selection (Right Panel): Retain it's view properties when iClone is restored instead of having to choose the view option each time iClone is closed and re-opened. Retaining last settings used for things such as render size, FPS, Quality, etc. This is a very good idea, the product team will consider adding this featute to their list.
>> Apply imported textures in 3dXchange as well as the current options of color to individual nodes. This will be fixed after the next released version. The next version (2.0) will conduct the relationship between iClone & Google 3D warehouse first. We need your patience, thanks.
Visconti
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Hi, Cricky
>> 1. UNDO - Self Explanatory Yes. "Undo" is available...finally
>> 2. Deletions - Send to Recycle Bin instead of immediate deletion with no chance of recovery. Smart mechanism...will consider it.
>> 3. Character Saving: I need to check more detail and get response to you regarding this issue.
Thanks Visconti
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Hi, Sirf
I am afraid I misunderstand your idea. Can you give me an example of "Dynamic movement controllers"?
Thanks Visconti
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| Relocated mispost. Working on a scene of "The Gate...." one particular scene has very detailed close ups of a sequence that involves flight using the 4 section animted wings I use for the Woodlander people. For the wings I use the standard iClone Architecture model Paper_A found in PROPS > TEMPLATE > 3D SURFACE > This is the ONLY item that works beautifully for wings in that it a) Reshapes when using the SCALE > "Y" Control during the animation. b) Will animate by adjusting this according to the speed and direction of the wing mapped to it thus giving a superb illusion of stress. By increasing the Y value the "wing" can stress according to the speed it flaps. NOTHING else in your entire collection has this valuable property. What I would dearly like is 1) To have the object duplicated with its reverse twin. That is, an opposite of it so that left wings can curl upper-right-down-left and the left wings curl upper-left-down-right breaking the symetry you get when attempting this with the simgle plane. If we could have an opposite of Paper_A the solution would be simple. Also if the existing paper_A had the facility to use inverse values, that is, when Scale(Y) gets to zero, flat, and then went into negative -001 ++ etc the desired effect would result in the same solution and we could have inverted wings on the other side with the one model.
The benefit of THIS solution is that on a down stroke the wings could stress/curve upwards and on the up stroke would then flex oppositely.
So in summary, an inverse or opposite of Paper_A please. Armstrong.
-www.iCloneTutorials.com- -1st Ever Stills Gallery- -Sexy Siouxie- -Digital Comics- -The iClone Journal-
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