iClone3 Coming 08-08-08

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iClone3 Coming 08-08-08Expand / Collapse
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Posted 7/18/2008 2:51:46 PM


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The Future of Moviemaking is here!
iClone3 is going to be released on August 8th 2008 and we are excited to set you on your journey into the most powerful toolset in real-time 3D animation. All of the engineers and Reallusion visionaries have spent countless hours pioneering and fine-tuning this release, yet the real killer feature and true magic of iClone is YOU. Welcome to the 3D Movie Machine, iClone 3.


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Post #5764
Posted 7/18/2008 4:26:54 PM


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It looks amazing......... 21 days and counting

Shy


Post #5768
Posted 7/18/2008 5:09:12 PM


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WOOOOOOOOOOOOOOOOOOOOW! THAT'S GREAT!

David-Josué
http://www.iclone-fr.blogspot.com/http://www.iclonetemplate.com


Post #5772
Posted 7/19/2008 10:20:44 AM


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Every thing looks to be included in this upgrade that everybody requested, except dynamic hair and cloth. Will these be add-on plug-ins for the next version of Clone Cloth and Clone Hair ? If this request is fulfilled there may not be a need for any major upgrades for a few years, well maybe a dedicated physics engine might be called for later. Take a tip from Carrarahttp://www.youtube.com/watch?v=-aKkNgY2CMk and Posershttp://www.youtube.com/watch?v=rZudG5e8g0I dynamic cloth and hair generater and come up with something similar.http://www.youtube.com/watch?v=wGF1suMM8nM

Sifr Allah
Post #5796
Posted 7/19/2008 1:49:36 PM


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Sifr (7/19/2008)
Every thing looks to be included in this upgrade that everybody requested, except dynamic hair and cloth. Will these be add-on plug-ins for the next version of Clone Cloth and Clone Hair ? If this request is fulfilled there may not be a need for any major upgrades for a few years, well maybe a dedicated physics engine might be called for later. Take a tip from Carrarahttp://www.youtube.com/watch?v=-aKkNgY2CMk and Posershttp://www.youtube.com/watch?v=rZudG5e8g0I dynamic cloth and hair generater and come up with something similar.http://www.youtube.com/watch?v=wGF1suMM8nM




If you look at some of the demo pictures you can see a girl with a ponytail in one of the images which it looks like the hair moves as she starts to move foward. Maybe this was keyframed but I kinda recall Peter saying something about hair dynamics. I could be wrong, Am I Peter?

Check out the last movie named "LOOK AT" on screen right and you will see the girl with the ponytail drop a vase and look at her hair, (it has dynamics baby! )

http://www.reallusion.com/event/iclone3pre/default.asp

Now, as far as cloth, very very few realtime engines can handle realtime sims of clothing and even fewer machines can keep up with it. It takes a lot of computer muscle to keep the frame rate up.



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Post #5806
Posted 7/19/2008 3:40:36 PM


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If you look at some of the demo pictures you can see a girl with a ponytail in one of the images which it looks like the hair moves as she starts to move foward. Maybe this was keyframed but I kinda recall Peter saying something about hair dynamics. I could be wrong, Am I Peter?



Check out the last movie named "LOOK AT" on screen right and you will see the girl with the ponytail drop a vase and look at her hair, (it has dynamics baby! )



http://www.reallusion.com/event/iclone3pre/default.asp



Now, as far as cloth, very very few realtime engines can handle realtime sims of clothing and even fewer machines can keep up with it. It takes a lot of computer muscle to keep the frame rate up.







I just saw the ponytail girl videohttp://reallusionchannel.com/VID/Product/lookat.html, thanx 4 da observation. I wonder if this hair dynamics can be universally applied to all hair with adjustable strength peramitters.



As far as computer muscle for cloth goes, my final render won't be realtime GPU dependant, but CPU dependant, so multiple clothed avitars will achieve final animation just fine. All of the latest cards however can easily handle a single on-screen avitar with dynamic cloth applied for realtime sims. A large amount of geometry on-screen at once will slow any GPU eventually. So I wouldn't attempt to put numerous avitars on-screen with dynamic cloth applied until final render. iClone 3 comes with a feature to change the detail of any individual objects gometry anyway, so this is really not an issue, if it becomes one I'll get a better card, but my Ati 2300 HD card on my 2.2 Ghz 14'' Waicom penabled Gateway tablet pc gets the job done just fine, considering I can use iClone anywhere except maybe say...underwater.


Sifr Allah
Post #5811
Posted 7/19/2008 4:20:32 PM


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" I wonder if this hair dynamics can be universally applied to all hair with adjustable strength peramitters."



I'm not sure about "the lenght" since the character's hair in iclone is patch base geometry. (I'm not talking about splines but geometry poly planes mapped with opacity maps).

As far as universally dynamic, I'm not sure either unless the previous hair styles had some kind of embeded information for the engine to know where the root of the hair is and where the tips are, my guess is that future hair styles/libraries will have Dynamic "able" capabilities.

Peter feel free to clarify if this is not correct, im just guessing here.

"As far as computer muscle for cloth goes, my final render won't be realtime GPU dependant, but CPU dependant, so multiple clothed avitars will achieve final animation just fine. All of the latest cards however can easily handle a single on-screen avitar with dynamic cloth applied for realtime sims. A large amount of geometry on-screen at once will slow any GPU eventually. So I wouldn't attempt to put numerous avitars on-screen with dynamic cloth applied until final render. iClone 3 comes with a feature to change the detail of any individual objects gometry anyway, so this is really not an issue, if it becomes one I'll get a better card, but my Ati 2300 HD card on my 2.2 Ghz 14'' Waicom penabled Gateway tablet pc gets the job done just fine, considering I can use iClone anywhere except maybe say...underwater. "

I see what you mean.

PS: I just realized you mentioned strenght not lenght. Doh!


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Post #5812
Posted 7/19/2008 4:33:27 PM


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" I wonder if this hair dynamics can be universally applied to all hair with adjustable strength peramitters."

I'm not sure about "the lenght" since the character's hair in iclone is patch base geometry. (I'm not talking about splines but geometry poly planes mapped with opacity maps).

As far as universally dynamic, I'm not sure either unless the previous hair styles had some kind of embeded information for the engine to know where the root of the hair is and where the tips are, my guess is that future hair styles/libraries will have Dynamic "able" capabilities.

Peter feel free to clarify if this is not correct, im just guessing here.



What do you think Reallusion used to achieve the effect in the videohttp://reallusionchannel.com/VID/Product/lookat.html, it looks like a patch on a spline path with physics added...hmmm...I wonder? Any ideas....Pete....Visc.


Please send all future replies to Dynamic Hair And Cloth topichttp://forum.reallusion.com/Forum79-1.aspx...Thanx


Sifr Allah
Post #5813
Posted 7/19/2008 6:08:10 PM


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Really, you're all impatient. We do not even have enjoyed iClone 3 that you are making requests for new releases... Everything in is time !

Congratulations to the Reallusion team for the good work is and without even having tested the software, I can say it is great!


David-Josué
http://www.iclone-fr.blogspot.com/http://www.iclonetemplate.com


Post #5815
Posted 7/20/2008 12:32:56 AM


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stuckon3d (7/19/2008)
If you look at some of the demo pictures you can see a girl with a ponytail in one of the images which it looks like the hair moves as she starts to move foward. Maybe this was keyframed but I kinda recall Peter saying something about hair dynamics. I could be wrong, Am I Peter?

It's great to see everyone buzzing about the amazing new features coming in iClone 3. When I said the iClone team had been working hard I meant really, really hard.

As your eagle eyes have spotted there is dynamic hair in the video. There is also dynamic cloth props too, which have variable flex settings to get the look and movement you want.

It's impressive stuff.

 

                                                                

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