iClone3 What's New (Detail Features)

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iClone3 What's New (Detail Features) Expand / Collapse
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Posted 7/22/2008 7:19:05 PM


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mitchgould (7/22/2008)
Well, yes, amazing is the right word, I guess.

One thing which hasn't been covered in much detail are the G3 models.

Can you tell us what to expect--principally in regard to body proportions and the issue of generating good facial profiles?

The G3 characters Trey and Trinity are actually lower in polygons than the G2 characters so offer better performance but look better thanks to the new normal maps which can show more detail such as muscles, veins etc.

The proportion of all figures can be altered now for more detailed customization. Parts can be individually changed such as head, uppertorso, lowertorso, thighs etc. There are also some preset head morphs for things such as Anime, Alien, Beast etc.

 

                                                                

Peter Edwards
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Post #5934
Posted 7/22/2008 7:41:24 PM


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What about the hair? Will the hair content pack offered in the store work well with 3.0? I urgently need an a special male hairstyle for one of my characters.
Post #5936
Posted 7/22/2008 8:29:54 PM
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Peter Edwards (7/22/2008)
mitchgould (7/22/2008)
Well, yes, amazing is the right word, I guess.

One thing which hasn't been covered in much detail are the G3 models.

Can you tell us what to expect--principally in regard to body proportions and the issue of generating good facial profiles?


The G3 characters Trey and Trinity are actually lower in polygons than the G2 characters so offer better performance but look better thanks to the new normal maps which can show more detail such as muscles, veins etc.

The proportion of all figures can be altered now for more detailed customization.Parts can be individually changed such as head, uppertorso, lowertorso, thighs etc. There are also some preset head morphs for things such as Anime, Alien, Beast etc.



HI Peter,
talking about normal maps, will props and Iprop support them as well? also according to the list, it said that:

" o Zbrush Zmapper generates normal maps with the iClone 3 OBJ actor template. Create
actors with wrinkles or better body definition and muscle tone."

Does this mean you will provide us with a way to export characters in obj format for as to put in zbrush? because this will be a great help also for texture painting for clothing and accessories.

thanks for the input,

stuckon3d



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Post #5939
Posted 7/23/2008 6:00:59 AM
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The G3 characters Trey and Trinity are actually lower in polygons than the G2 characters so offer better performance but look better thanks to the new normal maps which can show more detail such as muscles, veins etc.

The proportion of all figures can be altered now for more detailed customization.Parts can be individually changed such as head, uppertorso, lowertorso, thighs etc. There are also some preset head morphs for things such as Anime, Alien, Beast etc.


Wow, this was about the only feature that was missing from V2 that I felt was really important. I'm now convinced, I've just bought v2 and looking forward to the free upgrade to v3 in a couple of weeks time





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Post #5965
Posted 7/24/2008 11:58:43 AM


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Does this mean one would have to purchase Zbrush software application?

Sifr Allah
Post #6060
Posted 7/24/2008 6:44:16 PM


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More information on the use of Zbrush and 3DS Max in creating normal maps will be available soon. Stay tuned for more on this feature.

 

                                                                

Peter Edwards
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Post #6093
Posted 7/24/2008 6:45:43 PM


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eliza.skywalker (7/22/2008)
What about the hair? Will the hair content pack offered in the store work well with 3.0? I urgently need an a special male hairstyle for one of my characters.

Hair packs from the content store will still work in iClone 3.

 

                                                                

Peter Edwards
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Post #6094
Posted 7/25/2008 8:55:27 PM


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Everything here seen makes iCLone3 a wholly new animal.

But the one singular element that lifts iClone into brilliance to me is the Motion editing being done inside the preview window so that we can coordinate everything in a single engineering session instead of stepped trials.

I was realy blown away when you made it possible for Character to grab Character, something I spoke about at length with John Martin as a wish of my own all those evenings ago in London.....

My main excitement now is the potential of more easily gained "output" and to me that's commercial interest. The motion editing now in preview in situ. Wow, I dont care if it takes another 6 months, that element saves me that duration in trials with the current system.

Exceptionally impressive.

My Q? re: editing bodyparts etc? Customising mix n match etc.
Does this mean we can now make proper babies???


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