motion editor

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Posted 7/10/2008 1:23:11 AM
Veteran

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this may sound silly but i seem to be unable to access my custom motions. i can in i clone but not in the editor. only as a project. my problem is for timing purposes i built several motions to work with a music video and now i need to access them all to build the final product. i created a new folder and can find it when i move my custom motions to that folder its in iclone but not the editor itself. hope i'm making sense this is frustrating i need the ones i built not rebuild
thanks for the help. it might be something simple i'm just not getting. thanks again.
Post #5552
Posted 7/10/2008 1:27:57 PM


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Apply the Motion in iClone and then launch the Motion Editor.

Cricky
Post #5568
Posted 7/13/2008 11:47:49 AM
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I've done this before as well, and know exactly the problem you are referring too. You will probably want to open a few files folders to observe when you save these. I'm pretty sure that if you want to have it show up in both motion editor and in iclones, you must copy your saved file over to both:



C:\Program Files\Reallusion\iClone Motion Editor 2\Custom\iClone Custom\Motion



C:\Program Files\Reallusion\iClone 2\Template\iClone Template\Motion
Post #5613
Posted 7/13/2008 7:44:41 PM
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i appreciate the help i've tried copying to each file with still no luck again they show up in iclone but not the editor if the editor had a save feature but the only way i can access the file is in a project which as you know clears the current project. I need to take several projects to put together. so for now i builld them together which is time consuming. I'm sure again theres something simple i'm missing. but thanks for your efforts.
Post #5621
Posted 7/15/2008 11:08:41 AM


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Hey folks:
Indeed a mayor problem and not a simple thing to correct. It seems a real bug in the motion editor. It is a motion file version problem. Somehow the editor cannot recognize his own files while Iclone can find them OK. I checked further and found the main reason: Accepted motion files have a version number 1.20 while files created by the motion editor are version 1.30

Hence I used the HexEdit program to open each motion file and changed the version digit 3 into a 2 in each. Presto! The motions appear now in the motion editor, they do animate the icon and work OK.
I am creating a small utility that will do this in batch mode, and when it is ready I will post it for all you good Icloners!!!!!
If you are clever enough you can also use the word pad to do it. Just open the motion file with wordpad being careful of not using wrapping lines, then at the early first lines you will find the 1.30 text. Carefuly replace the 3 with a 2 leaving everything else unaltered. Save and test it.
Don't forget to copy the original to another name before tinkering.
Happy recover !!!!





Mike Aparicio




MD. Electronics enginnering, MD Systems engineering, MD software engineering. Medialab Director - Galileo University Guatemala C.A.
Post #5665
Posted 7/15/2008 2:49:50 PM
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meaparicio (7/15/2008)
Hey folks:

Indeed a mayor problem and not a simple thing to correct. It seems a real bug in the motion editor. It is a motion file version problem. Somehow the editor cannot recognize his own files while Iclone can find them OK. I checked further and found the main reason: Accepted motion files have a version number 1.20 while files created by the motion editor are version 1.30



Hence I used the HexEdit program to open each motion file and changed the version digit 3 into a 2 in each. Presto! The motions appear now in the motion editor, they do animate the icon and work OK.

I am creating a small utility that will do this in batch mode, and when it is ready I will post it for all you good Icloners!!!!!

If you are clever enough you can also use the word pad to do it. Just open the motion file with wordpad being careful of not using wrapping lines, then at the early first lines you will find the 1.30 text. Carefuly replace the 3 with a 2 leaving everything else unaltered. Save and test it.

Don't forget to copy the original to another name before tinkering.

Happy recover !!!!


that is an excellent find dude, I wonder if the motion converter has the same problem and thats why we dont see the same motion when we load the motions in iclone.


"the way is in training" Miyamoto Musashi From "Book of five Rings"

Want to learn about Iclone shadows? Click here

Motion tests
Post #5682
Posted 7/15/2008 3:15:55 PM


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I guess it is the same problem with the converter.
I just checked and files also come with version 1.30 in them.
I also used the Wordpad program to fix it and it worked, but you have to go first through Iclone.
So, what you do is: After conversion, load the motion file into Iclone. It will load OK. Then launch the motion editor to simple save it again!!!! Funny thing! Then Open the Motion with Wordpad and change where it says 1.30 to 1.20. that's all! Now they will show in both programs Iclone and M. editor.
Why this happens? My closest guess is that it was designed this way to prevent users from easily exchange motion material, or to produce usable BVH motions for other programs, because I don't think Reallusion software engineers would make such a mistake, or let it go through inside the packages, but it actually becomes a VERY annoying "feature" or "unfeature". How would you call it?

I also posted some very URGENT changes in the editor, starting from fixing the file problem.

1) A motion layer set is very needed to allow alteration of the original motions in BVH or native Iclone formats. A layer is needed to do things like raising hands, making body gestures, etc, while the original motion is acting.

2) Inverse kinematics is needed with the hip (pelvis), torso and lower limbs at least, because if you rotate the hip for postural changes, the whole character rotates!!! and it is necessary to move back all other bones to the original position, an almost impossible feat. Try to do a female model posture and you will see what I mean!!!!

3) Being able to anchor the feet to ground is VITAL to create a walk, dance or fight move. Try to create a simple walk and you will pull all your hair away before you can do anything decent!!!
Let's see what Reallusion says about all this....
-





Mike Aparicio




MD. Electronics enginnering, MD Systems engineering, MD software engineering. Medialab Director - Galileo University Guatemala C.A.
Post #5683
Posted 7/15/2008 6:20:51 PM
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All of them are great points that need to be addressed. I guess we'll have to wait and see what they did with IC3, who knows, they might have fixed those problems.
Also, when I was talking about the converter, I was not talking about being able to go from the converter to iclone to editor. I was talking about an issue where the motions that you see on the converter do not match when you bring them into ICLONE.


"the way is in training" Miyamoto Musashi From "Book of five Rings"

Want to learn about Iclone shadows? Click here

Motion tests
Post #5690