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Power User
      
Group: Forum Members
Last Login: Yesterday @ 5:13:57 PM
Posts: 166,
Visits: 574
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Hi RL,
Just like you did with the "Citizen Extras" pack, where you cant modify the textures. How can we as content creators be able to do that. Is there a flag/function that needs to be checked or is it something that we need to request after submitting our stuff and then you take care of that?
thank for the input,
Stuckon3d
"the way is in training" Miyamoto Musashi From "Book of five Rings"
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Motion tests
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Tutor
      
Group: Moderators
Last Login: Yesterday @ 11:10:38 PM
Posts: 1,440,
Visits: 2,474
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| Hi, Preventing the user from editing textures needs to be done in 3DS Max when creating completely new figures and before export to iClone. If the developer created model has texture maps when exported then these will be editable by the user. Obviously for CloneCloth outfits the textures have to be supplied so it isn't possible to prevent the user from editing these.
Peter Edwards Forum Moderator iClone Daily Blog
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Junior
      
Group: Senior Forum members
Last Login: Today @ 11:39:14 AM
Posts: 39,
Visits: 201
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The citizens are "custom" figures, you will notice that they do not have Upper, Lower etc.
Textures are not available to Edit from custom figures.
Tribe Krug from the evil force pak is another example.
The only drawback is there is no mix n match with the upper lower and shoes.
At the moment all the textures for standard type figures are available for editing by the end user.
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