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Newbie
      
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Last Login: 9/26/2008 2:24:48 PM
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The ankle problem is easily fixed by adding end sites or new bones to the ankles in FragMotion.
I will be translating all of the TrueBones so that they work well in Iclone.
If you would like to help me facilitate the process by creating the .VNS profile or converting to the Iclone format let me know.
Thanks again and Cheers
Joe
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Power User
      
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Last Login: 2 days ago @ 3:15:43 PM
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I am totally interested in purchasing motions - but I'm extrememly inexperienced in motion development and editing, and therefore too impatient to do all the handi-work to try and make them work. I would love to see you produce products that will work "out of the box" so to speak for iclone - no fixups - no editing - just import and go. If you were to do that, you'd find a constant customer in me.
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Power User
      
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Last Login: Today @ 7:29:19 PM
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motherreiver (6/6/2008)
I am totally interested in purchasing motions - but I'm extrememly inexperienced in motion development and editing, and therefore too impatient to do all the handi-work to try and make them work. I would love to see you produce products that will work "out of the box" so to speak for iclone - no fixups - no editing - just import and go. If you were to do that, you'd find a constant customer in me. 
Hi motherreiver,
I'm helping Joe out so that we can get the right skeleton working with Iclone, I'll keep you guys posted as soon as we have a plug and play formula/motions. 
"the way is in training" Miyamoto Musashi From "Book of five Rings"
Want to learn about Iclone shadows? Click here
Motion tests
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Newbie
      
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Last Login: 9/26/2008 2:24:48 PM
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Junior
      
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Hey Joe!
Don´t work yet man! The feets are twisted and there is some crazy moviments at arms at breakdance.bvh.
In Other bvh the feets are twisted too and the arms shaking at start.
The mocap velocity is very slow when the play begin inside iClone.
I´m starting to believe there is some bug when save at vsn encripted format in iClone...
the bones look ok inside bvh converter
I start a topic here asking for a solution to realillusion. and i gave some ideas to solution the problem... please read.one of them is a idea to load the mocap inside motioneditor and break the first frame and edit the bones to find a right offsets work...
http://forum.reallusion.com/Topic4898-11-1.aspx
And Joe... Nice wallpaper man...!!!ahahah
best
Alemar
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Power User
      
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Alemar is correct, it looks like there is a problem with the export to iclone after the motions match in the converter. There are gimbal lock issues and pivot offsets on the rotations, creating all kinds of weird motions once imported into iclone. One thing I noticed however is that even thou the motions match after doing the offsets in the motion converter, the AXIS on each pivot do not. This could be because the motions are created with Y up instead of Zup or viceversa. 
Reallusion, can you please take a look at these motion files and see if you can fix this problem when we export motions to Iclone.
Thanks,
Stuckon3d
"the way is in training" Miyamoto Musashi From "Book of five Rings"
Want to learn about Iclone shadows? Click here
Motion tests
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Tutor
      
Group: Moderators
Last Login: Today @ 9:32:03 PM
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| Hi, Reallusion is currently looking at different ways to improve the functionality of the BVH Motion Converter. Once more is known I will let you all know. In the meantime any suggestions you may have on how the converter can be improved will be greatly appreciated. I'll make sure the team get to hear your suggestions.
Peter Edwards Forum Moderator iClone Daily Blog
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Newbie
      
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Last Login: 9/26/2008 2:24:48 PM
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Keep Me Posted,
What is the most compatible conversion process, Would that be the Michael Character in Poser 7?
If so let me know because I am willing to retarget the Motions to Iclone format by any means.
I am getting a huge amount of requests for these motions.
Thanks again and Cheers
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