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Posted 10/1/2007 1:37:26 AM


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Reallusion values your every comment about iClone.
Your suggestions have been collected for our product roadmap as below.
Please go through the available features here, and request for your new idea.
This table will grow regularly according to your efforts. 



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Post #445
Posted 10/1/2007 8:47:03 AM


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What a fantastic set of new features coming for iClone 3.0. Can't wait.

 

                                                                

Peter Edwards
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iClone Daily Blog

Post #448
Posted 10/1/2007 8:04:58 PM


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Are these work in progress stats, or is this the finalized line up of features for the next instalment of iClone.  I would really like to see the Dynamic hair/cloth controllers in iClone 3.0, to streamline and automate effects like hair and garments blowing and swaying when the avatar moves.  I don't think that the forum community fully understands that this subtle effect is one of the essences of the Principles of Animation.  I, having 10 + yrs. of formal education and experience in the 3D animation field and I understand this concept completely.  It's the difference between Pro and Amature

Take a look at all the new PS3 game Heavenly Sword http://www.us.playstation.com/heavenlysword/media_video.html?v=16207.  Study how the hair/cloth/ropes/chains movements in every one of these videos brings every scene to life, especially the traditionally drawn animation clips, because this technique is an animation LAW used by the PROS.  Now picture how plain and uninteresting they would be without this effect... kind of like every iClone film on the net so far.  My fellow forum community users can't you see that this is the snap that your film productions are missing.  So take it from an animation pro..."You need this effect controller".  So please vote in the iClone Wishful Features poll in favor of this tool, or reply as to why or ?..why not..?

Sifr Allah

Post #451
Posted 10/2/2007 3:56:55 PM


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when you say dynamics do you mean - inverse kinematics coupled with collision detection and physics? While helpful, i am one who thinks it is not necessarily that important to creating compelling videos - Ik, facial, ragdoll physics and camera animation to me is much more important. look at southpark, or the simpsons, these don't have the flowing hair, cloths you describe but yet are very compelling to me and a million of viewers. i only have 1 year experience doing animation but 30 years experience watching them : )

3 wish list items for me:
- i'd like to be able to asign cameras to objects within a scene so the scene can be viewed from the object's POV
- layered texture - have x number of layers with separate opacity, diffuse, reflection
- how about a raytrace engine

Sifr (10/1/2007)
Are these work in progress stats, or is this the finalized line up of features for the next instalment of iClone. I would really like to see the Dynamic hair/cloth controllers in iClone 3.0,to streamline andautomate effects like hair and garments blowing and swaying when the avatar moves. I don't think that the forumcommunity fullyunderstands that this subtle effect is one of the essences of the Principles of Animation. I, having 10 + yrs. offormal education and experiencein the 3D animation field andIunderstand this concept completely. It's the difference between Pro and Amature.

Take a look at all the new PS3game Heavenly Sword http://www.us.playstation.com/heavenlysword/media_video.html?v=16207.Study how the hair/cloth/ropes/chains movementsin every one ofthese videos brings every scene to life,especially the traditionally drawn animation clips,because this technique is an animation LAWused by the PROS.Now picture how plain and uninteresting they would be without this effect... kind of like every iClonefilm on the net so far. My fellow forum community userscan't you seethatthis is the snap that your film productions are missing. So take it from an animation pro..."You need this effect controller". So please vote in the iClone Wishful Featurespoll in favor of this tool, or replyas to why or ?..why not..?
Post #466
Posted 10/2/2007 6:55:40 PM


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aknzrdude (10/2/2007)
.....//...... While helpful, i am one who thinks it is not necessarily that important to creating compelling videos - facial, ragdoll physics and camera animation to me is much more important. look at southpark.....//......

Hear hear!!!

What s STUNNING set of features on 3 ..... my nights can't get any later, I'm already into tommorow as it is. Character carrying Character is just amazing.  I have waited for that impatiently. Thi-Mai would send her gratitude but she's a bad tempered little cow and probably won't like being grabbed anyway!!!!!

My theoretical suggestion....
Is it very complex to add, along with an editeable motionpath as already seen for lighting to move about, a SEMI-RANDOM-FIXED point that moves in quick flicks about a chosen point but only slightly.
That is... have, say, 1 light for the fire that simply moves about no more than a flame would on a bonfire but that allowed the shadows to jump about like a fire would  do.
Where a candle is lighting the face, it would be amazing if we could choose a kind of fixed "path" for that light to hop about randomly AROUND its point of origin as its axis so that the light would then give an amazing effect of flickering illuminating flame.

I hope this makes sense. If a light could be made to hop about randomly but slightly. We've got superb flame and fire input... this would be their output.

(Siouxie.)

-www.iCloneTutorials.com- -1st Ever Stills Gallery- -Sexy Siouxie- -Digital Comics- -The iClone Journal-

Post #470
Posted 10/3/2007 11:11:54 AM


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First off Arkanzerdude the shows you refer to are not 3d animation let alone realtime, they are 2d, that's like comparing apples to oranges.  Besides that South Parks success is due partially to the fact that the creators deliberatly cut these animation techniques to a bare minimum to create it's choppy stop motion visual style, and that's only because at the time it was more cost effective and and time saving for two people on a shoestring budget to produce, but both having formal education in the field, atleast they knew what rules they were breaking.  Consiquently, if any one attempts to mimic this style, their video would immediatly draw a resemblance to South Park and be cast off as a second rate copy cat.  Secondly, and no disrespect to you,  but with you're 1 year of animation experience there is no way that you can convince any body, who knows the 10 principles of animation, to agree that you're view.  Furthermore, to compare apples with oranges for a second, collision detection is a 3d animation innovation developed to do something that 2d cell animation never had to consider, and that is simply to keep you're caracters feet on the floor.  Which by the way touches on another principle of animation called : Wieght and Mass ( I'll save that for a later topic disscussion, maybe iClone 4.0).  Anyway imagine if the Simpsons cast never opens the doors,  but simply walks through them or they never use the stairs but drop through the floor. You're visual preception would pick up on this inconsistancy referanced with the real world experiences and immediatly regester this to the brain as unrealistic and illogical, but used in abundance over a period of time this could eventually be disregarded as a visual style.  All of the animation greats like Tex Avery and Blair Preston used the 10 principles of animation and helped to pioneer the techniques that the big animation companies swear by still to this day.  This is what makes a Disney film feel like a Disney film.  Oh, and by the way Arkanzerdude,  Ik, facial, ragdoll physics and camera animation are all considered dynamics by us pros who know. Do you're homework

Sifr Allah
Post #476
Posted 10/3/2007 1:22:21 PM


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- point taken about south park being 2d, but i look back at other 3d shows such as reboot, luxo, toy story - the fact that thier hair moves or thier cloths sway do not overcome the great story and facial animation. To me if i had to pay $5 extra for the movie ticket to see those things, versus paying $5 extra to see a great story, the great story wins every time. That may not be the case to you but to generalize that it is important to all of us is wrong. If the upgrade cost $50 and i had to choose between those features you mentioned and others, your list will be of less importance to some other features i look for

As one who is not in "the know" like you, i luckily can read and your post stated dynamic cloth and hair - that is what i am arguing is not as important to me, not ik, ragdoll as applied to characters which by the way, can be simulated by the use of a number of mocap, bvh files as well as the motion editor in iclone - it is not perfect but it suits me fine. collision detection can be simulated through the use of timeline - again not perfect but workable.

you said "Oh, and by the way Arkanzerdude, Ik, facial, ragdoll physics and camera animation are all considered dynamics by us pros who know. Do you're homework"

do yours and re read your post - you can see you were talking about cloth and hair

your quote here: "I would really like to see the Dynamic hair/cloth controllers in iClone 3.0, to streamline and automate effects like hair and garments blowing and swaying when the avatar moves. I don't think that the forum community fully understands that this subtle effect is one of the essences of the Principles of Animation. "

you said " Secondly, and no disrespect to you, but with you're 1 year of animation experience there is no way that you can convince any body, who knows the 10 principles of animation, to agree that you're view."

- again it shows your flawed logic -you with more experience and formal education should be the one trying to convince me. I bought iclone becuase it was cheap and easy to use - if i had to pay more for the features you state, then convince me why i should do that - so far your only argument has been to wave your 10 years of formal training.

by the way i follow only 1 priniciple of animation - make it enjoyable, the format does not matter -
Post #477
Posted 10/6/2007 1:54:19 AM


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Since I've already taken a point I guess I'll take a few more.

"- point taken about south park being 2d, but i look back at other 3d shows such as reboot, luxo, toy story - the fact that thier hair moves or thier cloths sway do not overcome the great story and facial animation."

 And what do you actually know about a great story. A lot of technical work goes into a great story starting with a ------??? Lest not forget the basics, general phycology states that the primal nature of all creatures are instinctively attracted to and/or distracted by light, color and movement. Facial animation is the last process in the animation process, not the only process, and this is because the face relates a lot of personal detail to the viewer as to the particular emotion that character is feeling, but it is by far not the only reliance to carry a story.  Secondary subttlties gives the viewer something to look at besides the well animated face which by the way is automaticly animated by iClone, and when used with another principle called cinematography, these effects can actually lead a viewer through the narrative piece.  A great example is the link I posted to the Heavenly Sword video page when the trailer starts the first thing you see isn't the characters face but look at what grabs and holds the viewers attention until the character actually shows her face.

"To me if i had to pay $5 extra for the movie ticket to see those things, versus paying $5 extra to see a great story, the great story wins every time."

What theater do you know of that ups the ticket price $5 based on the amount of special effects in the movie?  If this was the case a ticket to Star Wars would have cost a $1,000,000(MILLION)dollars.

"when you say dynamics do you mean - inverse kinematics coupled with collision detection and physics? While helpful, i am one who thinks it is not necessarily that important to creating compelling videos - Ik, facial, ragdoll physics and camera animation to me is much more important."

sorry to inform you, but ragdoll physics falls under the category of physics, dynamic physics , that is; and in certain cases IK, facial(stop being cheap and purchase Crazy Talk 4 by Reallusion),and camera animation, if a helper or gizmo is applied to them they too can be dynamicly altered.

"If the upgrade cost $50 and i had to choose between those features you mentioned and others, your list will be of less importance to some other features i look for"

What other features in the Wishful Features section is not in the next iClone upgrade except for the one I speak of.  The ones you have mentioned are already confirmed they have no debatable relavence?

"As one who is not in "the know" like you, i luckily can read and your post stated dynamic cloth and hair - that is what i am arguing is not as important to me, not ik, ragdoll as applied to characters which by the way, can be simulated by the use of a number of mocap, bvh files as well as the motion editor in iClone - it is not perfect but it suits me fine. collision detection can be simulated through the use of timeline - again not perfect but workable."

Well what  mocap BVH files do you use to simulate the animation of things like whips, chains, ropes, wires, cables, ect.,  flowing hair, capes, drapes, flags ect., in iClone.  As far as I've seen so far, it's non-existant. Except for the flowing cape of the V1.0 knight , but the iClone program won't let you dynamicly alter the permitters. The program that the cape animation was originally created in was made using this feature. The feature I speak of can easily be integrated into the Special F/X icon tool where it is usually located in all of the other major 3-D applications similar to partical F/X. The features you speak of(Ik, facial, ragdoll physics ) as you stated: "ik, ragdoll as applied to characters which by the way, can be simulated by the use of a number of mocap, bvh files as well as the motion editor in iClone - it is not perfect but it suits me fine. collision detection can be simulated through the use of timeline - again not perfect but workable."can be simulated so it's existent already in iClone, it's just not refined and streamlined for productivity workflow.

If this feature isn't in iClone 3, it'll eventually end up in iClone 4, 5, or 6, if iClone wants to be competitive in the commercial arena and rise above the underground to make realtime animation a viable emerging mainstream media.  There is a standard animation diagram that illustrates the process of key frame and in-between frames for the physically correct animation of anything that has a dynamicly flowing characteristic.  All formally trained animators have base principles of these etched in their brains, but to save less skilled individuals the homework, a feature can be added to iClone to automate all of these processes, but you probably didn't know that.  As it goes to show technology can't replace skill and training, technology is just a tool to aid it or maybe enhance such skills, or lack thereof.  I hope my flawed logic and waving my 10 years of formal training was insightful and enlightening to all who read it, especially aknzrdud, who has stated in more lines than one that he wants to argue, I prefer to debate on an objective in search of a resolution not to argue about features already confirmed as included in the next iClone.  

Sifr Allah

Post #507